节点网络Networks and Nodes
Putting together a scene in Houdini
Welcome to the first Houdini Kitchen tutorial. Before we get on to learning about specific nodes I am going to take a look at how a Houdini scene goes together.
In Houdini you will do most of your work inside a single geometry node, but in order to set up the nodes for use in another program it can be helpful to separate them out into different types of geometry. Or, if you import a scene from outside Houdini such as an unreal scene, it will be presented to you as a bunch of separate objects and it’s useful to understand what all the different elements mean.
For most of these tutorials I would expect you to follow the tutorial as you go along and create something similar, but for this first one you should instead open the scene which I have provided alongside the tutorial, called Fairy Hill, and just take a look at it. There is a link at the bottom of this page, or in the downloads section. A lot of this won’t make sense yet but as you move through the tutorials you can refer back to this scene and see how it is set up.
谷歌翻译:
放在一起的场景霍迪尼
欢迎来到第一霍迪尼厨房教程。之前,我们坐上去学习,我要看看在现场霍迪尼如何去在一起的特定节点。
在胡迪尼你会做大部分工作的一个几何节点内,但为了建立节点在另一个程序使用它可以帮助他们走出分成不同类型的几何体。或者,如果你输入从外面霍迪尼的场景,如一个虚幻的场景,它会呈现给大家作为一束单独的对象,并了解什么所有不同的元素意味着它是有用的。
对于大多数这些教程中我希望你,你走,创造类似的东西,但对于这第一个,你应该改为打开我所旁边的教程,叫仙女山提供现场按照教程,只是看看它。还有在本页面底部的链接,或者在下载部分。很多这没有任何意义,但还没有,你通过教程移动,你可以重提这个场景,看看它是如何设置的。