使用Python和HDA修复模型Houdini: using python and HDA to fix a model.
I have a model to fix, the maps are modeled not in a way we can control them easily individually, also needed a much cleaner geometry in procedural way,
0:0 – 14:12
Creating a digital asset to re-create the
model in procedural way and more controllable
14:12 – 18:15
Creating python shelf to:
1.Appending the fix digital asset to each model.
2.be able to delete them after creation.
3.deleting unwanted objects.
18:15 – 19:52
Creating python shelf to:
1.Appending the fix digital asset to each model.
2.be able to delete them after creation.
3.deleting unwanted objects.
19:52 – 22:13
Creating python shelf to:
reading textures from a folder and assignment
22:14 – 23:40
Creating python shelf to:
exporting fbx as individual files
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using python to Importing all individual fbx files as reference.
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Assembling the main model.
#houdini #python #hda #samankhorram
谷歌翻译:
我有一个模型来解决,该地图是在某种程度上,我们可以控制他们很容易分别,还需要一个更简洁的几何形状程序的方式模仿不,
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创建数字资产,以重新创建
模型程序的方式和更加可控
14:12 – 18:15
创建蟒蛇货架:
1.Appending修复数字资产到每个模型。
2.be能够创建之后将其删除。
3.deleting不需要的对象。
18:15 – 19:52
创建蟒蛇货架:
1.Appending修复数字资产到每个模型。
2.be能够创建之后将其删除。
3.deleting不需要的对象。
19:52 – 22:13
创建蟒蛇货架:
从一个文件夹并分配读取纹理
22:14 – 23:40
创建蟒蛇货架:
出口FBX作为单独的文件
23:40 24:52
使用Python导入所有个别FBX文件作为参考。
24:52
组装的主力机型。
##家一柄##这Smankrm