ArtStation – Texturing Mordred’s Helm with Marcus Johnston
Duration 2h Project Files Included MP4
In this tutorial I will cover some of the techniques and methods I used to texture Mordred’s Helm for the Artstation ‘Legend of King Arthur’ Challenge, as well as show a brief overview of the rest of the production of the prop.
This tutorial requires a basic to intermediate level of understanding of Substance Painter and Designer, and a basic level of Marmoset Toolbag to follow along, although I try to make it as accessible as possible.
Contains:
2 hours+ of fully narrated video, detailing all the points mentioned in the overview
All texture files needed to follow along with the tutorial
Helmet model (No inner cloth, just the metal)
Annotated SBS files of custom nodes and rust texture
Environment scene in Marmoset Toolbag for rendering the prop
谷歌翻译:
在本教程中我将介绍一些技巧,我用纹理莫德雷德的掌舵Artstation挑战“亚瑟王传奇”的方法,以及显示生产道具的其余部分的简要概述。
本教程需要一个基本的到物质画家和设计师,以及狨Toolbag的基本水平沿着沿理解中间水平,虽然我尽量做到尽可能接近。
包含:
2小时加的充分叙述的视频,详细介绍所有的点在概览中所提到
所有纹理文件需要与教学课程的内容
头盔模型(没有内布,只是金属)
自定义节点和锈质感的注释SBS文件
在狨Toolbag环境场景渲染道具