Houdini处理多象限UV的技巧Houdini Udim with UV Layout – Quick Tip (VEX)
I was trying to figure out how to spread out the UVs for a simulation I was doing to seperate UDIMs and found the information online to be a bit sparse. So I recorded a little video of how I did it.
If you had groups on a character you could just manually set-up the Udim attributes per group as well.
I might add a voice over once I sort out a proper set-up.
谷歌翻译:
我试图弄清楚如何分散UV,以进行分离UDIM的仿真,发现网上的信息很少。因此,我录制了一些有关其工作方式的视频。
如果角色上有组,则也可以手动设置每个组的Udim属性。
整理好适当的设置后,我可能会添加声音。