TOP处理和渲染几何体Process and Render Geometry and Textures with TOPS | Michael Buckley
Explore a workflow for taking a number of geometry files and corresponding texture maps, bringing each one into Houdini, hooking up the textures to a shader, and rendering the geometry. This workflow benefits from the scalability of the TOPs context which can take advantage of the compute farm.
谷歌翻译:
探索一个工作流程,以获取大量几何文件和相应的纹理贴图,将每个文件放入Houdini中,将纹理连接到着色器,然后渲染几何。此工作流受益于可以利用计算场的TOP上下文的可伸缩性。