地牢道具资产Dungeon Props
Dungeon Props _ Model the Pillars
Learn how to model pieces in Houdini that can be combined into dungeon pillars. You will generate these pieces using polygon modeling tools. Learn how to add variation to the bevels to create more organic shapes and how to convert to a volume for baking against low res geometry.
PROJECT FILES & RELATED TUTORIALS: sidefx.com/tutorials/dungeon-props/edit/
谷歌翻译:
了解如何在Houdini中对可以建模为地牢支柱的作品进行建模。您将使用多边形建模工具生成这些片段。了解如何为斜角添加变化以创建更多有机形状,以及如何转换为体积以针对低分辨率几何体进行烘焙。
PROJECT FILES & RELATED TUTORIALS: sidefx.com/tutorials/dungeon-props/edit/
Dungeon Props _ Model the Wood Crates
To model the wood crates in Houdini, you will focus on a kit of parts that can be combined to create a variety of props. This workflow includes the use of noise to add wood grain to the panels. Again these details will be converted into a volume and baked. You can then combine the parts in Houdini or later in your game engine.
PROJECT FILES & RELATED TUTORIALS: sidefx.com/tutorials/dungeon-props/edit/
谷歌翻译:
在Houdini中为木板箱建模时,您将集中于一套可以组合以创建各种道具的零件套件。该工作流程包括使用噪声将木纹添加到面板上。同样,这些细节将转换为体积并烘烤。然后,您可以在Houdini或以后的游戏引擎中组合这些部件。
PROJECT FILES & RELATED TUTORIALS: sidefx.com/tutorials/dungeon-props/edit/