Houdini属性和VOP基础Basics of Attributes and VOPs – Houdini Attributes and VOPs
Basics of Attributes and VOPs – Houdini Attributes and VOPs ep. 1
In this video we will learn what attributes are, how to use (at the very basic level) geometry spreadsheet, how to do basic attribute-driven motion graphics setups, extrude by attribute, and more.
Also, technosphere.
Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
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Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
在本视频中,我们将学习什么是属性,如何使用(在最基本的层次上)几何电子表格,如何进行基本的属性驱动的运动图形设置,按属性拉伸等等。
此外,技术圈。
如果您有任何想法或问题,请不要忘了发表评论,并点击“订阅”,以免错过本系列的其他视频。祝你有愉快的一天!
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音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
Attribute-based Groups and Selections – Houdini Attributes and VOPs ep. 2
This time around the hero of our video is going to be a box. We will learn how to make groups and selections based on attributes, and try our hand at creating a greeble effect.
Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
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Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
这次围绕我们视频的主人公将成为一个盒子。我们将学习如何基于属性进行分组和选择,并尝试创建一种贪婪的效果。
如果您有任何想法或问题,请不要忘了发表评论,并点击“订阅”,以免错过本系列的其他视频。祝你有愉快的一天!
=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
Attribute Transfer & Attribute Blur – Houdini Attributes and VOPs ep. 3
We are going to learn about attribute transfer, attribute blur, and as a bonus – how to control bevel offset with attributes, and even animate that!
Optional assets and scene files available here: https://gumroad.com/l/UJrDN
Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
我们将学习有关属性传递,属性模糊以及额外的知识-如何使用属性控制斜角偏移,甚至进行动画处理!
Optional assets and scene files available here: https://gumroad.com/l/UJrDN
如果您有任何想法或问题,请不要忘了发表评论,并点击“订阅”,以免错过本系列的其他视频。祝你有愉快的一天!
=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
Controlling Attributes with Ramp, Point Sorting – Houdini Attributes and VOPs ep. 4
In this lesson we will talk about many things: creating ramps, sorting points, creating color gradients by using simple math, and controlling it all together to get interesting effects, useful both for modeling and motion graphics.
Optional assets and scene files available here: https://gumroad.com/l/UJrDN
Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
在本课程中,我们将讨论很多事情:创建渐变,排序点,使用简单的数学创建颜色渐变,以及一起控制所有这些以获得有趣的效果,这对于建模和运动图形都是有用的。
Optional assets and scene files available here: https://gumroad.com/l/UJrDN
如果您有任何想法或问题,请不要忘了发表评论,并点击“订阅”,以免错过本系列的其他视频。祝你有愉快的一天!
=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
Converting Vector to Float and Back in VOPs – Houdini Attributes and VOPs ep. 5
In this lesson we will learn how to convert vector values into floats, and then combine floats back to vectors again for a better control of attributes in our VOPs interface.
Optional assets and scene files available for this workshop: https://gumroad.com/l/UJrDN
Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
在本课程中,我们将学习如何将向量值转换为浮点数,然后再次将浮点数重新组合为向量,以便更好地控制VOPs界面中的属性。
Optional assets and scene files available for this workshop: https://gumroad.com/l/UJrDN
如果您有任何想法或问题,请不要忘了发表评论,并点击“订阅”,以免错过本系列的其他视频。祝你有愉快的一天!
=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
Attribute – Create, Delete, Promote, Bind, From map, Overwrite – Houdini Attributes and VOPs ep. 6
Create, write, promote, delete, and get attributes from maps! As well as Bind and Bind export, and everything in between.
Optional assets and scene files available for this workshop: https://gumroad.com/l/UJrDN
In this video we will see more ways we can manipulate our attributes, with a couple of practical examples. Get some coffee and let’s learn more Houdini workflows.
Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
从地图创建,编写,升级,删除和获取属性!以及绑定和绑定导出,以及介于两者之间的所有内容。
Optional assets and scene files available for this workshop: https://gumroad.com/l/UJrDN
在此视频中,我们将通过一些实际示例看到更多方法来操纵属性。喝点咖啡,让我们了解更多Houdini工作流程。
如果您有任何想法或问题,请不要忘了发表评论,并点击“订阅”,以免错过本系列的其他视频。祝你有愉快的一天!
=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
Scattering by Attribute, Hand Paint Attribute – Houdini Attributes and VOPs ep. 7
In this video we will learn how to use attributes to determine how dense the points will be scattered, and further down the line how many copies of geometry will be, determined by that rule
Optional assets and scene files available for this workshop: https://gumroad.com/l/UJrDN
We will also try our hand at hand-painting the attribute values, and distributing copies based on that.
Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
在本视频中,我们将学习如何使用属性来确定这些点将被分散的密度,并进一步根据该规则确定几何形状的副本数
Optional assets and scene files available for this workshop: https://gumroad.com/l/UJrDN
我们还将尝试手绘属性值,并根据该值分发副本。
如果您有任何想法或问题,请不要忘了发表评论,并点击“订阅”,以免错过本系列的其他视频。祝你有愉快的一天!
=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
Scaling the Scattered Copies with VOPs – Houdini Attributes and VOPs ep. 8
Uniform and non-uniform scaling of our copies with VOPs. We will learn how to control the attribute pscale and scale to achieve different effects in our setups, including the megastructure-style geometry without spending too much time modeling anything.
Optional assets and scene files available for this workshop: https://gumroad.com/l/UJrDN
Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
使用VOP对我们的副本进行统一和不均匀缩放。我们将学习如何在我们的设置中控制属性pscale和scale以实现不同的效果,包括巨型结构样式的几何图形,而无需花费太多时间来建模。
Optional assets and scene files available for this workshop: https://gumroad.com/l/UJrDN
如果您有任何想法或问题,请不要忘了发表评论,并点击“订阅”,以免错过本系列的其他视频。祝你有愉快的一天!
=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
Orienting and Rotating Copies with VOPs – Houdini Attributes and VOPs ep. 9
In this video we will learn how to orient and rotate our copies using attributes and VOPs. And create some simple but great looking setups with it, so that you can animate it and create motion graphics, or any other effects (or simply use it for modeling).
Optional assets and scene files available for this workshop: https://gumroad.com/l/UJrDN
Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
在本视频中,我们将学习如何使用属性和VOP定向和旋转副本。并使用它创建一些简单但美观的设置,以便可以对其进行动画处理并创建运动图形或任何其他效果(或仅将其用于建模)。
Optional assets and scene files available for this workshop: https://gumroad.com/l/UJrDN
如果您有任何想法或问题,请不要忘了发表评论,并点击“订阅”,以免错过本系列的其他视频。祝你有愉快的一天!
=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
Working with Noises in VOPs & Creating Rock Generator – Houdini Attributes and VOPs ep. 10
Have you ever found yourself sitting down with thoughts “I wish I could procedurally generate infinite amount of rock and boulder looking geometry without doing it by hand”? What are the odds: this video is exactly about that!
Optional assets and scene files available for this workshop: https://gumroad.com/l/UJrDN
This technique can be used not to just generate rocks, or alien formations, so why not try out different setups yourself. We will also input noise into other noise, subtract, add, multiply noises, and get it through sin function, just for fun.
Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
您是否曾经发现自己坐着一个想法,“我希望我可以程序地生成无数岩石和巨石外观的几何体,而无需手工完成”?赔率是多少:这部影片正好与此有关!
Optional assets and scene files available for this workshop: https://gumroad.com/l/UJrDN
该技术不仅可以用于生成岩石或外星人的构造,所以何不亲自尝试一下不同的设置。我们也将噪声输入到其他噪声中,将它们相减,相加,相乘,然后通过正弦函数得到它,只是为了好玩。
如果您有任何想法或问题,请不要忘了发表评论,并点击“订阅”,以免错过本系列的其他视频。祝你有愉快的一天!
=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
Using Attributes in Unreal Engine (or other DCCs) – Houdini Attributes and VOPs ep. 11
Let’s learn how to use our attributes to drive effects in material system of Unreal Engine. This is an example of how our operations with attributes can be utilized in other DCCs or rendering engines, in our case I went with a realtime visualization of our rather interesting VOPs driven setup.
Useful links:
Vector to Float tutorial – https://youtu.be/ksWUSwOV09o
Control Materials in Mantra with Attributes – https://youtu.be/tXDurJbRHME
Creating a Stair HDA for UE4 with Layered Materials with Attributes – https://youtu.be/Jd73BXqb4xM
Optional assets and scene files available for this workshop: https://gumroad.com/l/UJrDN
Don’t forget to leave a comment if you have ideas or questions, and hit Subscribe to not miss other videos in the series. And have a nice day!
=====================
Music
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)
谷歌翻译:
让我们学习如何使用属性在虚幻引擎的材质系统中驱动效果。这是一个示例,说明了如何将具有属性的操作用于其他DCC或渲染引擎中,在本例中,我对我们相当有趣的VOP驱动的设置进行了实时可视化。
有用的链接:
Vector to Float tutorial – https://youtu.be/ksWUSwOV09o
Control Materials in Mantra with Attributes – https://youtu.be/tXDurJbRHME
Creating a Stair HDA for UE4 with Layered Materials with Attributes – https://youtu.be/Jd73BXqb4xM
Optional assets and scene files available for this workshop: https://gumroad.com/l/UJrDN
如果您有任何想法或问题,请不要忘了发表评论,并点击“订阅”,以免错过本系列的其他视频。祝你有愉快的一天!
=====================
音乐
glitchi – Eonje (Spotify link: https://open.spotify.com/track/522OZnZLF1UR6ft6CohOpK?si=qXQOk1LARiSRbRT281UM8w)