FLIP制作“挤牙膏”效果:粘稠液体的UV映射Houdini Tutorial: UV mapped Viscous sim

FLIP制作“挤牙膏”效果:粘稠液体的UV映射Houdini Tutorial: UV mapped Viscous sim

Here’s my first ever tutorial, hope it’s helpful. Here I show you a method I’ve come up with for assigning UVs to viscous FLIP sims with continuous emissions.
If you just need to see the hip file and don’t want to listen to me ramble on, you can get that from Gumroad. http://gumroad.com/l/Dzvpp
If you intend to use the file to apply uvs to your own sims, you will probably still need to refer to the video for some guidance. It’s not an OTL with user controls, it’s the hip file I created while making this tutorial.
谷歌翻译:
这是我的第一个教程,希望对您有所帮助。在这里,我向您展示一种为连续发光的粘性FLIP Sims分配UV的方法。
If you just need to see the hip file and don’t want to listen to me ramble on, you can get that from Gumroad. http://gumroad.com/l/Dzvpp
如果您打算使用该文件将uvs应用于自己的模拟人生,则可能仍需要参考视频以获取一些指导。这不是带有用户控件的OTL,而是我在制作本教程时创建的hip文件。

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