H18.5结合UE4高效制作程序化大型沙漠场景Procedural Desert | UE4
Procedural Desert _ UE4 _ Overview
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
Take a quick tour of the completed environment to get a sense of where this lesson is headed. Learn how the different elements work together and how you can bring this procedural approach to your own gamedev projects.
谷歌翻译:
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
快速浏览完整的环境,以了解本课程的方向。了解不同元素如何协同工作,以及如何将这种程序化方法引入自己的gamedev项目。
Procedural Desert _ UE4 _ PT1 Create Landscape
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
Learn how to use the height field based terrain tools in Houdini to create a desert landscape. You will learn how to add many layers and use masks to tweak the results to get the desired look. You will learn how to prepare this to be used in UE4 as a digital asset.
谷歌翻译:
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
了解如何在Houdini中使用基于高度场的地形工具来创建沙漠景观。您将学习如何添加多个图层以及如何使用蒙版调整结果以获得所需的外观。您将学习如何准备将其作为数字资产在UE4中使用。
Procedural Desert _ UE4 _ PT2 Make HDA and Open in UE4
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
Now that the landscape has been setup, learn how to wrap it up into a digital asset and load the asset into UE4 using version 2 of the Houdini Engine plug-in. Learn how to promote parameters to the top level to allow level designers the ability to make creative decisions in the UE4 game editor.
谷歌翻译:
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
现在已经设置好环境,学习如何使用Houdini Engine插件的版本2将其包装到数字资产中并将其加载到UE4中。了解如何将参数提升到最高级别,以使级别的设计师能够在UE4游戏编辑器中做出创造性的决策。
Procedural Desert _ UE4 _ PT3 Scatter Models
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
Now that you have a landscape to work with, use the scatter and align and mask by feature tools to create a scattering and instancing workflow. This will be used to place terraced rock formations from Quixel on the slopes and procedurally generated rocks in the surrounding areas.
谷歌翻译:
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
现在您有了一个可以使用的景观,使用散点图,通过要素工具对齐和遮罩来创建散布和实例化工作流程。这将用于在斜坡上放置来自Quixel的梯级岩层,并在周围区域中以程序方式生成岩石。
Procedural Desert _ UE4 _ PT4 Place Sci-fi Portals
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
A key element of this desert scene is a collection of sci-fi portals which act as hero props within the environment. You will learn how to scatter them around then you will make sure each of these elements avoids the edges and integrates well with the terrain.
谷歌翻译:
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
这个沙漠场景的关键元素是科幻门户的集合,这些门户在环境中充当英雄道具。您将学习如何将它们散布在周围,然后确保这些元素中的每一个都避开边缘并与地形很好地融合在一起。
Procedural Desert _ UE4 _ PT5 Add Instances
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
Now that you have points representing the various elements you need to populate the environment, you will set up instances for use in UE4. This means setting up another digital asset and then promoting key parameters to the top level. You will also include specific references to assets in your UE4 project.
谷歌翻译:
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
现在,您已经有了代表表示填充环境所需的各种元素的点,接下来将设置要在UE4中使用的实例。这意味着要设置另一种数字资产,然后将关键参数提升到最高级别。您还将在UE4项目中包括对资产的特定引用。
Procedural Desert _ UE4 _ PT6 Create PDG Setup
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
The Procedural Dependency Graph [PDG] tools in Houdini let you automate tasks and distribute them to the cores on your computer or to a larger compute farm. This lesson shows how to set up a PDG network that can be brought into UE4 and processed in the game editor to generate multiple game tiles.
谷歌翻译:
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
Houdini中的过程依赖性图[PDG]工具使您可以自动化任务,并将其分配到计算机的核心或更大的计算场中。本课程显示了如何设置可引入UE4并在游戏编辑器中进行处理以生成多个游戏图块的PDG网络。
Procedural Desert _ UE4 _ PT7 World Composition Support
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
The world composition tools in UE4 are designed to help you manage larger open world setups. In this lesson, you will take the tiles, generated by PDG, and use them with these composition tools. This results in a large world map that loads efficiently during gameplay.
谷歌翻译:
LESSON & PROJECT FILES: sidefx.com/tutorials/procedural-desert/
UE4中的世界构成工具旨在帮助您管理更大的开放世界设置。在本课程中,您将获取PDG生成的图块,并将其与这些合成工具一起使用。这将导致在游戏过程中有效加载的大型世界地图。