程序化岩石资产Magic Market | Procedural Rocks
Magic Market _ Procedural Rocks 1 _ Geometry Generation
LESSON: https://www.sidefx.com/tutorials/magic-market-procedural-rocks/
In this part you will use various techniques to generate a high-resolution rock geometry. Thiswill require a plethora of VOP-based noises to add levels of detail to the rock. In between certain noises, you will learn how to clean up the geometry to avoid intersections and floating geometry.
谷歌翻译:
LESSON: https://www.sidefx.com/tutorials/magic-market-procedural-rocks/
在这一部分中,您将使用各种技术来生成高分辨率的岩石几何形状。这将需要大量基于VOP的噪声来增加岩石的细节水平。在某些噪声之间,您将学习如何清理几何图形以避免交叉和浮动几何图形。
Magic Market _ Procedural Rocks 2 _ Tool Generation
LESSON: https://www.sidefx.com/tutorials/magic-market-procedural-rocks/
In this part you will learn to create a tool out of the high-resolution rock set-up that was created in Part 1. The tool will manage the high-resolution rock by giving you access to the parameters of the noises. Additionally, the tool will output not only the high-resolution rock, but also a proxy rock and a low-resolution rock.
谷歌翻译:
LESSON: https://www.sidefx.com/tutorials/magic-market-procedural-rocks/
在本部分中,您将学习在第1部分中创建的高分辨率岩石设置之外创建工具。该工具将通过允许您访问噪声参数来管理高分辨率岩石。此外,该工具不仅可以输出高分辨率摇滚,还可以输出代理摇滚和低分辨率摇滚。
Magic Market _ Procedural Rocks 3 _ Texture Baking & Displacement
LESSON: https://www.sidefx.com/tutorials/magic-market-procedural-rocks/
In this part you will learn how to bake out a displacement map of a high-resolution geometry using a low-resolution version of it. The texture can be reapplied to the low-resolution rock to regain the detail of the high-resolution rock.
谷歌翻译:
LESSON: https://www.sidefx.com/tutorials/magic-market-procedural-rocks/
在这一部分中,您将学习如何使用低分辨率版本烘焙高分辨率几何图形的位移图。可以将纹理重新应用于低分辨率岩石,以重新获得高分辨率岩石的细节。
Magic Market _ Procedural Rocks 4 _ Procedural Texturing
LESSON: https://www.sidefx.com/tutorials/magic-market-procedural-rocks/
In this part you will learn how to procedurally generate textures for a high-resolution rockusing curvature, noises and various other techniques. Using the high-resolution rock will allow for a detailed texture which can be baked out as a texture map and used in conjunction with the displacement map to increase the level of detail on the low-resolution rock.
谷歌翻译:
LESSON: https://www.sidefx.com/tutorials/magic-market-procedural-rocks/
在这一部分中,您将学习如何程序化地生成纹理,以利用曲率,噪声和各种其他技术来产生高分辨率的岩石。使用高分辨率的岩石将获得详细的纹理,可以将其烘焙为纹理贴图,并与位移贴图一起使用,以增加低分辨率岩石的细节级别。
Magic Market _ Procedural Rocks 5 PDG Rock Generation
LESSON: https://www.sidefx.com/tutorials/magic-market-procedural-rocks/
In this part, you will learn how to use TOPS to automatically generate variations of our existing rock. By feeding values into our rock generation tool through TOPS, various wedges can be generated and each one will output a different output. Using this, you will beable to add your displacement and diffuse/roughness ROP texture bake nodes into the TOPnetwork. This will automatically generate the corresponding textures for each rock variation.
谷歌翻译:
LESSON: https://www.sidefx.com/tutorials/magic-market-procedural-rocks/
在这一部分中,您将学习如何使用TOPS自动生成我们现有岩石的变体。通过将值通过TOPS输入到我们的岩石生成工具中,可以生成各种楔形,每个楔形将输出不同的输出。使用此功能,您将可以将置换和漫反射/粗糙度ROP纹理烘焙节点添加到TOPnetwork中。这将为每个岩石变化自动生成相应的纹理。
Magic Market _ Procedural Rocks 6 _ LOP Variant Generation
LESSON: https://www.sidefx.com/tutorials/magic-market-procedural-rocks/
In the final part of the ‘Procedural Rocks Tutorial Series’, you will learn how to combine all existing geometry and texture maps into assets which can be further fed into a variant generating system which will produce a single USD asset which contains all of the rock variations as variants. This can be used in Solaris to instance rocks on a terrain.
谷歌翻译:
LESSON: https://www.sidefx.com/tutorials/magic-market-procedural-rocks/
在“程序化岩石教程系列”的最后一部分,您将学习如何将所有现有的几何和纹理贴图组合为资产,然后将其进一步输入到变体生成系统中,该系统将生成包含所有岩石的单个美元资产变体。可以在Solaris中使用它来实例化地形上的岩石。