Houdini轴心点绘制PivotPainter in Houdini | Version 1.0 and 2.0

Houdini轴心点绘制PivotPainter in Houdini | Version 1.0 and 2.0

EXAMPLE FILE FROM VIDEO: https://github.com/sideeffects/SideFXLabs/tree/Development/hip

Pivot Painter is a sop that stores model pivot and rotation information in the model’s vertex data and additional UV channels for PP1, and in textures for PP2. That information can then be used inside of Unreal’s shader system to create interactive effects.
This tool is specifically built to work with the material functions provided by Epic Games in Unreal Engine. It is however possible to use this encoded information in other engines such as Unity, since it uses common attributes and textures.

Pivot Painter Info: https://docs.unrealengine.com/en-US/AnimatingObjects/PivotPainter/index.html
谷歌翻译:
EXAMPLE FILE FROM VIDEO: https://github.com/sideeffects/SideFXLabs/tree/Development/hip

Pivot Painter是一种在模型的顶点数据和PP1的附加UV通道以及PP2的纹理中存储模型枢轴和旋转信息的工具。然后可以在虚幻引擎的着色器系统内部使用该信息来创建交互式效果。
该工具专门用于与虚幻引擎中的Epic Games提供的素材功能一起使用。但是,由于此编码信息使用通用属性和纹理,因此可以在其他引擎(例如Unity)中使用此编码信息。

Pivot Painter Info: https://docs.unrealengine.com/en-US/AnimatingObjects/PivotPainter/index.html

(提取码:vfxf)