Houdini用于虚幻的轴心点绘制Pivot Painter in Houdini for Unreal

Houdini用于虚幻的轴心点绘制Pivot Painter in Houdini for Unreal

In this video we take a look at the Pivot Painter Tool. It stores the pivot and rotational information in the model’s textures. But what does that mean and how can we use it?
Once in Unreal the data allows animations on the pieces even if we are only using a static mesh. We don’t need a skeletal mesh and still achieve interesting effects.

In this video I cover the basics and start experimenting with an idea. I wanted the pieces to fly into the scene – starting from the players position.

The SideFX video I mentioned:
https://www.youtube.com/watch?v=PRZBIUxaO5I

In addition to that I started a few more examples – testing a more mechanical animation.
I go into a bit more detail in a longer version available to my auditorium patrons. That video together with the Houdini file can be found here
https://www.patreon.com/posts/49221586

Thank you guys for all the support!
https://www.patreon.com/DavidKahlVFX

Timecodes:
00:00 – 02:00 Introduction
02:00 – 07:28 Houdini Preparation
07:28 – 14:18 Unreal Pivot Painter
14:18 – 20:18 Appear from Player
20:18 – 22:12 Further Examples
22:12 Outro
谷歌翻译:
在此视频中,我们看了一下Pivot Painter工具。它将枢轴和旋转信息存储在模型的纹理中。但是,这意味着什么,我们将如何使用它呢?
一旦进入Unreal,即使我们仅使用静态网格物体,数据也可以在片段上进行动画处理。我们不需要骨骼网格,仍然可以实现有趣的效果。

在本视频中,我介绍了基础知识并开始尝试一个想法。我希望作品能从玩家的位置开始飞入现场。

我提到的SideFX视频:
https://www.youtube.com/watch?v=PRZBIUxaO5I

除此之外,我还开始了其他一些示例-测试更具机械性的动画。
我会在礼堂赞助人可用的较长版本中详细介绍。该视频以及Houdini文件可在此处找到
https://www.patreon.com/posts/49221586

谢谢大家的支持!
https://www.patreon.com/DavidKahlVFX

时间码:
00:00-02:00简介
02:00-07:28 Houdini准备
07:28-14:18虚幻的数据透视画家
14:18-20:18从玩家出现
20:18-22:12其他示例
22:12其他

(提取码:vfxf)