Houdini流动贴图Building a Flowmap Shader in Blender using Flowmap Data from Houdini
Support us on Patreon: www.patreon.com/entagma
00:43 SideFX Labs Tools in Houdini
01:00 Building the Flowmap
01:35 Painting the Flow
02:05 Colors from Vectors
02:50 Exporting the Flowmap
03:35 Building the Blender Shader
04:00 Loading the Flowmap
04:23 Building basic Advection
06:55 Animating the Advection
08:48 Second offset Animation
10:00 Blend the Animations
10:30 Controlling the Blend
11:50 Noises instead of Textures
14:00 Loading a HDRI
Today for a game related topic: Flowmaps. These can be used to fake flowing liquids inside of a quickly executing shader. We’ll create a flowmap in Houdini using the SideFX Labs tools in this Tutorial and then move over to Blender to build an animated shader that advects a texture using the vectors from the map.
Download the Shader file:
https://www.entagma.com/downloads/Entagma_FLMPS.zip
The rock assets from the demo are provided by Aixterior:
https://aixterior.com/en/
Here you’ll find the free HDR file:
https://hdrihaven.com/
谷歌翻译:
在Patreon上支持我们:www.patreon.com/entagma
00:43 Houdini中的SideFX Labs工具
01:00建立流程图
01:35画流
02:05向量的颜色
02:50导出流程图
03:35建立Blender Shader
04:00加载流程图
04:23建立基本对流
06:55对流动画
08:48秒偏移动画
10:00混合动画
10:30控制混合
11:50噪音代替纹理
14:00加载HDRI
今天是与游戏相关的主题:流程图。这些可以用来伪造快速执行的着色器内部的流动液体。我们将使用本教程中的SideFX Labs工具在Houdini中创建流程图,然后移至Blender来构建动画着色器,该着色器使用地图中的矢量来平整纹理。
下载着色器文件:
https://www.entagma.com/downloads/Entagma_FLMPS.zip
该演示中的岩石资产由Aixterior提供:
https://aixterior.com/cn/
在这里,您可以找到免费的HDR文件:
https://hdrihaven.com/