Houdini Substance Unreal的Udim工作流Houdini to Substance and Unreal – Udim Pipeline
Houdini to Substance and Unreal – Udim Pipeline _ Part 1
Learn more about sending Houdini meshes over to substance and further to Unreal. We utilize the udim tile workflow to handle UVs and textures.
There is a reason why this video came to life.
And that is me fulfilling a kids dream of mine – of becoming a game developer for my very own game. To be realistic – it will probably never leave the stage of being a prototype – but one hell of prototype it is going to be.
The idea for the game in general is to maximize synergy effects with houdini. Get as much as possible out of it. This is going to drive myself to learn more and also generates alot of topics that I can show you.
In this video we look at a udim worklfow to bring your Houdini model through substance over to unreal.
Full Patreon Version:
https://www.patreon.com/posts/52255500
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0:00 – Intro
3:00 – Addon to Crate Modelling
7:00 – Creating the UVs for Udim
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Stay connected
YOUTUBE ►► https://www.youtube.com/DavidKahlVFX
PATREON ►► https://www.patreon.com/DavidKahlVFX
TWITTER ►► https://twitter.com/davidkahlvfx
FACEBOOK ►► https://www.facebook.com/davidkahlvfx
INSTAGRAM ►► https://instagram.com/davidkahlvfx
WEBSITE ►► https://www.davidkahl-vfx.com
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My Recording and Workstation Kits:
My Recording Kit ►► https://kit.co/DaveVFX/the-coder-s-den
My Workstation ►► https://kit.co/DaveVFX/the-machine
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Thanks For Watching!
#houdini #unreal #tutorial
谷歌翻译:
了解有关将 Houdini 网格发送到实体并进一步发送到 Unreal 的更多信息。我们利用 udim tile 工作流程来处理 UV 和纹理。
这段视频出现是有原因的。
那就是我实现了我孩子们的梦想——成为我自己游戏的游戏开发者。现实一点——它可能永远不会离开成为原型的阶段——但它将会是一个地狱般的原型。
游戏的总体思路是最大化与 houdini 的协同效应。尽可能多地摆脱它。这将促使我自己学习更多,也会产生很多我可以向你展示的主题。
在本视频中,我们将看到一个 udim 工作流,可将您的 Houdini 模型通过实体变为虚幻。
完整的 Patreon 版本:
https://www.patreon.com/posts/52255500
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0:00 – 介绍
3:00 – 板条箱建模插件
7:00 – 为 Udim 创建 UV
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保持联系
YOUTUBE ►► https://www.youtube.com/DavidKahlVFX
PATREON ►► https://www.patreon.com/DavidKahlVFX
推特 ►► https://twitter.com/davidkahlvfx
脸书 ►► https://www.facebook.com/davidkahlvfx
INSTAGRAM ►► https://instagram.com/davidkahlvfx
网站 ►► https://www.davidkahl-vfx.com
————————————————– ———–
我的录音和工作站套件:
我的录音工具包 ►► https://kit.co/DaveVFX/the-coder-s-den
我的工作站 ►► https://kit.co/DaveVFX/the-machine
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感谢收看!
#houdini #unreal #tutorial
Use the Houdini Udim Tiles in Substance Painter _ Part 2
Make use of udim tiles in substance painter in a pipeline starting in Houdini that will finally reach Unreal Engine. That allows us to create different Materials on just one Texture Set using Masking.
In this part we import the mesh in a new project inside of substance painter and use the udim tiles rather then material sets for individual material effects.
Full Patreon Version:
https://www.patreon.com/posts/52255500
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0:00 – Intro
0:24 – Fresh project
2:46 – Folders and Masks
4:18 – Export Textures
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Stay connected
YOUTUBE ►► https://www.youtube.com/DavidKahlVFX
PATREON ►► https://www.patreon.com/DavidKahlVFX
TWITTER ►► https://twitter.com/davidkahlvfx
FACEBOOK ►► https://www.facebook.com/davidkahlvfx
INSTAGRAM ►► https://instagram.com/davidkahlvfx
WEBSITE ►► https://www.davidkahl-vfx.com
————————————————————-
My Recording and Workstation Kits:
My Recording Kit ►► https://kit.co/DaveVFX/the-coder-s-den
My Workstation ►► https://kit.co/DaveVFX/the-machine
————————————————————-
Thanks For Watching!
#houdini #unreal #tutorial
谷歌翻译:
在从 Houdini 开始的管道中使用 Substance Paint 中的 udim 瓷砖,最终将到达虚幻引擎。这允许我们使用遮罩在一个纹理集上创建不同的材质。
在这部分中,我们将网格导入到 Substance Paint 中的一个新项目中,并使用 udim 瓷砖而不是材料集来实现单独的材料效果。
完整的 Patreon 版本:
https://www.patreon.com/posts/52255500
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0:00 – 介绍
0:24 – 新项目
2:46 – 文件夹和面具
4:18 – 导出纹理
————————————————– ———–
保持联系
YOUTUBE ►► https://www.youtube.com/DavidKahlVFX
PATREON ►► https://www.patreon.com/DavidKahlVFX
推特 ►► https://twitter.com/davidkahlvfx
脸书 ►► https://www.facebook.com/davidkahlvfx
INSTAGRAM ►► https://instagram.com/davidkahlvfx
网站 ►► https://www.davidkahl-vfx.com
————————————————– ———–
我的录音和工作站套件:
我的录音工具包 ►► https://kit.co/DaveVFX/the-coder-s-den
我的工作站 ►► https://kit.co/DaveVFX/the-machine
————————————————– ———–
感谢收看!
#houdini #unreal #tutorial
Use Udim Tiles in Unreal for your Houdini Mesh _ Part 3
Bring your meshes from Houdini to substance and then further to Unreal Engine. Here we finally make use of virtual Textures.
In this part we import the mesh and the textures from substance into unreal and setup the udim workflow.
This is part 3 of 5 covering the whole process of bringing the sci fi crate into the engine, making it a game ready asset.
Full Patreon Version:
https://www.patreon.com/posts/52255500
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00:00 Intro
00:25 Import the mesh
01:38 Material with Virtual Textures
03:32 Project settings
05:06 Dissolve Material with Udim
07:02 Outro
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Unreal Hologram Material
https://www.youtube.com/watch?v=qWwDLmoEmQM&t=887s
Unreal Planar Dissolve
https://www.youtube.com/watch?v=HR3flKges_A&t=582s
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Stay connected
YOUTUBE ►► https://www.youtube.com/DavidKahlVFX
PATREON ►► https://www.patreon.com/DavidKahlVFX
TWITTER ►► https://twitter.com/davidkahlvfx
FACEBOOK ►► https://www.facebook.com/davidkahlvfx
INSTAGRAM ►► https://instagram.com/davidkahlvfx
WEBSITE ►► https://www.davidkahl-vfx.com
————————————————————-
My Recording and Workstation Kits:
My Recording Kit ►► https://kit.co/DaveVFX/the-coder-s-den
My Workstation ►► https://kit.co/DaveVFX/the-machine
————————————————————-
Thanks For Watching!
#houdini #unreal #tutorial
谷歌翻译:
将您的网格从 Houdini 转化为实体,然后进一步转化为虚幻引擎。在这里,我们终于使用了虚拟纹理。
在这部分中,我们将实体中的网格和纹理导入到虚幻中并设置 udim 工作流程。
这是 5 部分中的第 3 部分,涵盖了将科幻板条箱带入引擎的整个过程,使其成为游戏就绪资产。
完整的 Patreon 版本:
https://www.patreon.com/posts/52255500
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00:00 介绍
00:25 导入网格
01:38 具有虚拟纹理的材质
03:32 项目设置
05:06 使用 Udim 溶解材料
07:02 尾声
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虚幻全息材质
https://www.youtube.com/watch?vu003dqWwDLmoEmQM&tu003d887s
虚幻平面溶解
https://www.youtube.com/watch?vu003dHR3flKges_A&tu003d582s
————————————————– ———–
保持联系
YOUTUBE ►► https://www.youtube.com/DavidKahlVFX
PATREON ►► https://www.patreon.com/DavidKahlVFX
推特 ►► https://twitter.com/davidkahlvfx
脸书 ►► https://www.facebook.com/davidkahlvfx
INSTAGRAM ►► https://instagram.com/davidkahlvfx
网站 ►► https://www.davidkahl-vfx.com
————————————————– ———–
我的录音和工作站套件:
我的录音工具包 ►► https://kit.co/DaveVFX/the-coder-s-den
我的工作站 ►► https://kit.co/DaveVFX/the-machine
————————————————– ———–
感谢收看!
#houdini #unreal #tutorial