VOP噪波属性How Does Noise Work? ||Attribute Noise/ Noise VOPs

VOP噪波属性How Does Noise Work? ||Attribute Noise/ Noise VOPs

This tutorial is going to be a bit different. This is less of a tutorial and building something, and more of a lecture. So we are going to talk about the history and differences in Noise in Houdini. We didn’t get into too much of the math, but I think that could be part of a part two video. Let me know what you think of this format in the comments, or if you enjoy this lecture format suggest things I should add.

Today’s thanks:

Jeffy, Jeremy J, David, Alasgar, Andrew L, Omer, Rishi, The rest of the Team at Mr X, Debra, Cory, Professor David ;), Michelle, Paul, and some other wonderful Teachers at Humber College.

Sites Discussed in The Video:

Notes on Noise: https://www.katexagoraris.com/misc

The Book of Shaders: https://thebookofshaders.com/12/

A Cellular Texture Basis Function: https://www.rhythmiccanvas.com/research/papers/worley.pdf

Curl-Noise for Procedural Fluid Flow: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-curlnoise.pdf

Mountain SOP: https://www.sidefx.com/docs/houdini/nodes/sop/mountain.html

Unified Noise 3.0 VOP node: https://www.sidefx.com/docs/houdini/nodes/vop/unifiednoise.html

Flow Noise VOP node: https://www.sidefx.com/docs/houdini/nodes/vop/flownoise.html

Turbulent Noise VOP node: https://www.sidefx.com/docs/houdini/nodes/vop/turbnoise.html

Perlin noise: https://en.wikipedia.org/wiki/Perlin_noise#:~:text=Perlin%20noise%20is%20a%20procedural,details%20are%20the%20same%20size

Ken Perlin: https://en.wikipedia.org/wiki/Ken_Perlin

Procedural Noise – Categories: https://web.stanford.edu/~hyatt4/content/research/school_projects/CS448X/Categories.html

Check out my Website here:
https://www.katexagoraris.com/

Lighting in Houdini:https://www.katexagoraris.com/houdinilights

More VFX Help:https://www.katexagoraris.com/more-fx-help

Instagram: https://www.instagram.com/proceedural_girl/

Patron Page: https://www.patreon.com/proceduralkate
谷歌翻译:
本教程将有所不同。这与其说是教程和构建内容,不如说是讲座。因此,我们将讨论 Houdini 中 Noise 的历史和差异。我们没有涉及太多数学,但我认为这可能是第二部分视频的一部分。在评论中告诉我您对这种形式的看法,或者如果您喜欢这种讲座形式,建议我应该添加的内容。

今天的感谢:

Jeffy、Jeremy J、David、Alasgar、Andrew L、Omer、Rishi、X 先生团队的其他成员、Debra、Cory、David 教授;)、Michelle、Paul 以及亨伯学院的其他一些优秀教师。

视频中讨论的网站:

噪音注意事项:https://www.katexagoraris.com/misc

着色器之书:https://thebookofshaders.com/12/

细胞纹理基础函数:https://www.rhythmiccanvas.com/research/papers/worley.pdf

程序流体流动的卷曲噪声:https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-curlnoise.pdf

山地 SOP:https://www.sidefx.com/docs/houdini/nodes/sop/mountain.html

统一噪声 3.0 VOP 节点:https://www.sidefx.com/docs/houdini/nodes/vop/unifiednoise.html

Flow Noise VOP 节点:https://www.sidefx.com/docs/houdini/nodes/vop/flownoise.html

湍流噪声 VOP 节点:https://www.sidefx.com/docs/houdini/nodes/vop/turbnoise.html

柏林噪声:https://en.wikipedia.org/wiki/Perlin_noise#:~:textu003dPerlin%20noise%20is%20a%20procedural,details%20are%20the%20same%20size

肯·佩林:https://en.wikipedia.org/wiki/Ken_Perlin

程序噪声 – 类别:https://web.stanford.edu/~hyatt4/content/research/school_projects/CS448X/Categories.html

在这里查看我的网站:
https://www.katexagoraris.com/

Houdini 中的照明:https://www.katexagoraris.com/houdinilights

更多视觉特效帮助:https://www.katexagoraris.com/more-fx-help

Instagram:https://www.instagram.com/proceedural_girl/

赞助人页面:https://www.patreon.com/proceduralkate

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