程式化岩石聚落Stylized Procedural Rock Formation Structures
In this video tutorial, I go over how to create Stylized Procedural Rock Formation Structures in Houdini
00:00:00 Introduction
00:00:50 Beginning of the Tutorial
00:03:12 Using Point VOP to Create Rock Geometry
00:11:12 Modifying Rock Structure with a Bend Node
00:14:00 Using Point VOP To Change Color With Noise
00:18:22 Adding Secondary Detail with Point VOP Node
00:22:48 Adding Tertiary Detail to Rocks with a Mountain SOP Node
00:32:38 Adding a Camera to the Scene
00:27:35 Creating Custom Parameters to control our Procedural Model
00:41:45 Instancing Geometry with Scatter and Copy Stamp Node
00:44:47 Adding Randomization to Instanced Geometry using the Copy Stamp Node
01:06:50 Final Render in Houdini
01:10:13 Creating a Variety of Shaped Rock Formations
01:14:50 Outro
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Hi And welcome to CGI Nerd! My name is Alejandro Perez and here we go over tips and tricks on how to improve your CGI Skills!!! I focus both on Video Game Development and Film Production.
谷歌翻译:
在本视频教程中,我将介绍如何在 Houdini 中创建程式化的程序岩层结构
00:00:00 介绍
00:00:50 教程开始
00:03:12 使用点 VOP 创建岩石几何
00:11:12 使用弯曲节点修改岩石结构
00:14:00 使用点 VOP 用噪声改变颜色
00:18:22 使用点 VOP 节点添加次要细节
00:22:48 使用山地 SOP 节点向岩石添加三级细节
00:32:38 在场景中添加摄像机
00:27:35 创建自定义参数来控制我们的程序模型
00:41:45 使用散点和复制图章节点实例化几何体
00:44:47 使用复制图章节点向实例化几何添加随机化
01:06:50 在 Houdini 中进行最终渲染
01:10:13 创建各种异形岩层
01:14:50 尾声
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嗨,欢迎来到 CGI Nerd!我的名字是 Alejandro Perez,在这里我们将介绍如何提高 CGI 技能的技巧和窍门!!!我专注于视频游戏开发和电影制作。