Houdini噪波Emission by noise with Houdini

Houdini噪波Emission by noise with Houdini

Lets put some of the tips ive shared in the past to good use and generate emissive particles based on a moving noise. This is a great way to generate procedural and highly randomized sources for particles and simulations.
HEAD TO MY WEB PAGE
https://www.rmafire.com/

PRODUCTS
https://www.rmafire.com/hdris-landing
谷歌翻译:
让我们充分利用我过去分享的一些技巧,并根据移动的噪声生成发射粒子。这是为粒子和模拟生成程序化和高度随机化来源的好方法。
前往我的网页
https://www.rmafire.com/

产品
https://www.rmafire.com/hdris-landing

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