Houdini与虚幻引擎互导Skeletal Meshes & Animating – 1: Unreal to Houdini and back
Published on Jan 4, 2019
In this tutorial we are exporting a character from Unreal, containing a skeletal mesh and bones. From there we jump into Houdini, quickly create a waving animation, and export that animation back into unreal to add it to our animation library!
Patreon: patreon.com/dokai
发布于2019年1月4日在本教程中,我们将从Unreal中导出一个包含骨架网格物体和骨骼的角色。从那里我们跳进Houdini,快速创建一个挥动动画,并将该动画导回到虚幻中,将其添加到我们的动画库中!
Patreon:patreon.com/dokai