Houdini的CHOP中基于点的变化Point-Based Variation in Houdini’s CHOPs
In this video we will look at how to add point-based variation to SOP level keyframe animation in Houdini’s CHOP networks. Along the way, we will also look at how to blend point attributes and how to generate displacement from our keyframe animation.
The Channel Wrangle code from CG Wiki:
tokeru.com/cgwiki/index.php?title=HoudiniChops#Stagger_channels_with_a_wrangle
Overlay Blend Mode on Wikipedia:
en.wikipedia.org/wiki/Blend_modes#Overlay
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00:37 Setting up the basic geometry
01:45 Creating the basic animation
02:34 Importing the point position animation into a CHOP net and adding a Spring CHOP
04:21 Re-importing the CHOP data into the SOP context
05:30 Setting up the point based variation with a radial gradient
09:34 Importing the offset data into the CHOP net
10:30 Summing up the approach for offsetting the point position animation
11:21 Taking a look at the Channel Wrangle snippet on CG Wiki
12:49 Creating the point-based animation offset with a Channel Wrangle
19:43 Adding some more variation in the map with a linear gradient
21:05 Blending the two maps by multiplying the values
24:05 Adding more variation with a noise from a texture map
26:31 Blending the noise with the two gradients using the “Overlay” blend mode
27:27 Creating the Overlay blend mode in an Attribute Wrangle
30:49 Checking the animation and adjusting the amount of the noise
32:48 Generating the vertical displacement for the stylized reflections
34:16 Setting up the Time Shift SOPs and calculating the distances
38:15 Deriving the displacement from the distances
40:22 Setting up the ramp to shape the displacement
42:03 Retrieving our original animation
43:30 Moving the calculations from above into one single Attribute Wrangle
44:05 Taking a quick look at the render setup
45:12 Summary
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Recorded in Houdini 16.5.405
在本视频中,我们将了解如何在Houdini的CHOP网络中为SOP级关键帧动画添加基于点的变化。在此过程中,我们还将研究如何混合点属性以及如何从关键帧动画生成位移。—
00:37设置基本几何体
01:45创建基本动画
02:34将点位置动画导入CHOP网并添加Spring CHOP
04:21将CHOP数据重新导入SOP上下文
05:30使用径向渐变设置基于点的变化
09:34将偏移数据导入CHOP网
10:30总结偏移点位置动画的方法
11:21看一下CG Wiki上的Channel Wrangle片段
12:49使用Channel Wrangle创建基于点的动画偏移
19:43使用线性渐变在地图中添加更多变化
21:05通过乘以值来混合两个地图
24:05使用纹理贴图中的噪点添加更多变化
26:31使用“叠加”混合模式将噪点与两个渐变混合
27:27在Attribute Wrangle中创建叠加混合模式
30:49检查动画并调整噪音量
32:48为风格化反射生成垂直位移
34:16设置时移SOP并计算距离
38:15从距离中获得位移
40:22设置坡道以塑造位移
42:03检索原始动画
43:30将上面的计算移动到一个属性Wrangle中
44:05快速查看渲染设置
45:12摘要
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录于Houdini 16.5.405