低模冰箱3D游戏资产建模贴图(Timelapse) Low-poly Refrigerator 3D Game asset Modeling texturing
Modeling texture Low-poly Refrigerator 3D Game asset.
I decided to switch to Houdini for my Poly Modeling workflow to create assets. Here’s a time lapse of a project I recently modeled in Houdini, textured in Substance Painter. I like the Modeling tools in Houdini and also the Non-Destructive Workflow even for a not 100% procedural modeling. The UV nodes are great except that they crash Houdini sometimes.
谷歌翻译:
建模纹理低聚冰箱3D游戏资产。
我决定切换到Houdini进行Poly Modeling工作流程来创建资产。这是我最近在Houdini中建模的项目的时间流逝,在Substance Painter中纹理化。我喜欢Houdini中的建模工具以及非破坏性工作流程,即使是非100%程序建模。 UV节点非常棒,但有时它们会使Houdini崩溃。