程序化构建城市Assembling your City : Procedural Building Modules
Assembling your City – Part 1: Procedural Building Modules
The basis of cities are their buildings, but how do you start creating them while keeping an overview? That is what we will be doing in this tutorial.
This tutorial was made in response to the Christmas request where you guys could request a tutorial topic.
Scenefiles: dokaitutorials.com/assembling-your-city-1/
谷歌翻译:
城市的基础是他们的建筑,但你如何开始创建它们,同时保留概述?这就是我们将在本教程做的事情。
本教程是针对圣诞请求,其中你们可以申请教程主题制作。
Scenefiles: dokaitutorials.com/assembling-your-city-1/
Assembling your City – Part 2: Layout Generation
In this tutorial we will set the basis for the layout generation in this series. We start by dividing up the complex issue which is layout generation and in the end have a framework which is going to help us in the upcoming tutorials.
Free scenefile: dokaitutorials.com/assembling-your-city-2/
谷歌翻译:
在本教程中,我们将设置在这一系列布局设计生成的基础。我们通过瓜分复杂的问题,这是版面设计并在年底有一个框架,将帮助我们在即将到来的教程开始。
Free scenefile: dokaitutorials.com/assembling-your-city-2/
Assembling your City – Part 3: Room setup
In this tutorial we will be going over subdividing polygons while maintaining control.
Free scenefile: dokaitutorials.com/assembling-your-city-3/
谷歌翻译:
在本教程中,我们将要在细分的多边形,同时保持控制。
Free scenefile: dokaitutorials.com/assembling-your-city-3/