过山车程序化建模SideFX Houdini Tutorial – ROLLER COASTER / PART03 : Pillar mesh
I figured roller coasters would be a great way to introduce people to procedural modelling. Here is the third part where I focus on generating a mesh for our pillars !
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谷歌翻译:
我想通过山车将是向人们介绍过程建模的好方法。这里就是我专注于生成网格为我们的支柱,第三部分!
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您也可以按照我的:
YouTube的:@adrien兰伯特
Instagram的:@adrienlambertvfx
artstation : adrienlambert.artstation.com/
vimeo : vimeo.com/adrienlambert
linkedin.com/in/adlambert/