科幻箱Sci Fi Crates
Sci Fi Crates | Introduction
PROJECT FILES: sidefx.com/tutorials/sci-fi-crate-generator/
In this lesson, you will learn how to create a procedural Sci Fi Crate Generator in Houdini that can be used to create custom props for game engines such as Unity and Unreal.
In this video you will explore the final asset and its key features. You will learn about the techniques being covered in this tutorial series and how they are being applied to the crate. You can also download the finished asset from the project files above and test it in the Unity editor using the Houdini Engine plug-in.
谷歌翻译:
PROJECT FILES: sidefx.com/tutorials/sci-fi-crate-generator/
在本课程中,您将学习如何创建一个霍迪尼程序科幻木箱发生器,可以用来为游戏引擎,如团结和虚幻创建自定义道具。
在这部影片中,你将探索最终资产和它的关键特性。您将了解被覆盖在本教程系列的技术以及它们是如何被应用到箱子。您也可以从上面的项目文件下载完成的资产,在使用霍迪尼引擎插件在Unity编辑器进行测试。
Sci Fi Crates | Part 1 | Model the Crate
PROJECT FILES: sidefx.com/tutorials/sci-fi-crate-generator/
In this lesson, you will learn how to create a procedural Sci Fi Crate Generator in Houdini that can be used to create custom props for game engines such as Unity and Unreal.
Starting from a simple box, you will learn how to model the crate using bevels, extrusions and booleans . You will learn how to build each part of the crate while referencing other parts so that changes made to the original box cascade to all of the details.
谷歌翻译:
PROJECT FILES: sidefx.com/tutorials/sci-fi-crate-generator/
在本课程中,您将学习如何创建一个霍迪尼程序科幻木箱发生器,可以用来为游戏引擎,如团结和虚幻创建自定义道具。
从一个简单的框开始,您将学习如何在包装箱采用斜面,型材和布尔建模。您将学习如何构建箱子的每一个部分,同时参考其他部分,从而改变原来箱子级联做出所有的细节。
Sci Fi Crates | Part 2 | Create the Digital Asset
PROJECT FILES: sidefx.com/tutorials/sci-fi-crate-generator/
In this lesson, you will learn how to create a procedural Sci Fi Crate Generator in Houdini that can be used to create custom props for game engines such as Unity and Unreal.
Once the crate is ready, you will encapsulate the network nodes into a single digital asset which can be stored on disk and shared with other apps such as Unity. You will then build a high level user interface by promoting parameters and organizing them using folders. As you make changes, you will rebuild the asset in Unity to test the new controls to make sure they work properly.
谷歌翻译:
PROJECT FILES: sidefx.com/tutorials/sci-fi-crate-generator/
在本课程中,您将学习如何创建一个霍迪尼程序科幻木箱发生器,可以用来为游戏引擎,如团结和虚幻创建自定义道具。
一旦箱准备就绪时,你将封装在网络节点为可存储在磁盘上,并与其他应用程序,如统一共享的单个数字资产。然后,您将通过促进参数和使用文件夹组织他们建立一个高层次的用户界面。当你做出改变,你会重建资产的统一测试新的控制,以确保它们正常工作。
Sci Fi Crates | Part 3 | Bake the Textures
PROJECT FILES: sidefx.com/tutorials/sci-fi-crate-generator/
In this lesson, you will learn how to create a procedural Sci Fi Crate Generator in Houdini that can be used to create custom props for game engines such as Unity and Unreal.
Starting with a high-resolution version of the crate you will then use a low res version to bake out normal maps. You will also use curvature and other features of the crate to generate masks which can be used to construct a Unity material. When you make adjustments to the crate, you can then update the maps using built-in baking options.
谷歌翻译:
PROJECT FILES: sidefx.com/tutorials/sci-fi-crate-generator/
在本课程中,您将学习如何创建一个霍迪尼程序科幻木箱发生器,可以用来为游戏引擎,如团结和虚幻创建自定义道具。
与板条箱的高分辨率版本开始然后你会使用低分辨率版本烘烤正常的地图。您还将使用曲率和箱子的其他功能产生可用于构建一个统一的材料口罩。当你作出调整箱,然后你可以更新地图使用内置的烘焙选项。
Sci Fi Crates | Part 4 | Add Decals
PROJECT FILES: sidefx.com/tutorials/sci-fi-crate-generator/
In this lesson, you will learn how to create a procedural Sci Fi Crate Generator in Houdini that can be used to create custom props for game engines such as Unity and Unreal.
Using a decal sheet, you will add secondary details to the crate. You will set up the network to accommodate the decals and promote parameters to the asset to help you control their placement. You can then easily switch to other decal sheets to give each of your crates a unique look.
谷歌翻译:
PROJECT FILES: sidefx.com/tutorials/sci-fi-crate-generator/
在本课程中,您将学习如何创建一个霍迪尼程序科幻木箱发生器,可以用来为游戏引擎,如团结和虚幻创建自定义道具。
使用贴花纸,你会继发详细信息添加到箱子。您将建立网络,以适应贴花和促进参数资产来帮助你控制自己的位置。然后,您可以方便地切换到其他贴花纸到每个包装箱给一个独特的外观。