岩石资产制作全流程Gumroad – Essential Rock Creation Techniques

岩石资产制作全流程Gumroad – Essential Rock Creation Techniques

Duration 6h Project Files Included MP4

In this fully narrated, step-by-step tutorial Daniel Castillo teams up with Levelup.Digital to share his impressive sculpting and texturing techniques for creating rocks. This is an essential lesson for anyone looking to learn how to create game-ready, realistic rocks from start to finish.
Daniel starts by sharing his sculpting workflow and brushes in ZBrush, followed by low poly, UVs, and map baking. The tutorial also covers texturing in Substance Painter as well as his presentation in Marmoset Toolbag.
Whether you’re new to rock creation, or an experienced professional, get ready to pick up some useful tools and techniques!
Daniel Castillo is an Environment Artist from Spain well know for his amazing rock sculpts. His distinct and clean style really sets his work apart. He has experience working at Machine Games in Sweden and Mercury Steam in Madrid.
Contents
– 6 hours narrated, step-by-step video tutorial
– 1080 Resolution
– Stream video directly (for Studios who need downloadable files, get in touch)
– UI settings
– ZMaterials
– Brushes
Software Used
– ZBrush
– Substance Painter
– Blender
– xNormal
– Marmoset Toolbag
谷歌翻译:

在这个充分叙述,一步一步的教程丹尼尔·卡斯蒂略团队与Levelup.Digital分享他的令人印象深刻的雕刻与纹理技术创造的岩石。这是任何人都希望学习如何创建游戏准备的,现实的岩石从开始到结束的重要一课。
丹尼尔开始分享他的雕刻工作流程和刷子在ZBrush,其次是低多,乌布苏,和地图烘烤。本教程还涵盖了物质画家以及他在狨Toolbag呈现纹理。
无论你是新的摇滚创作,或有经验的专业人士,准备拿起一些有用的工具和技巧!
丹尼尔·卡斯蒂略是来自西班牙的环境艺术家也知道他惊人的岩石刻画。他独特而清新的风格真正使他的工作分开。他在机游戏在瑞典和在马德里汞蒸汽的工作经验。
内容
– 6小时叙述,一步一步视频教程
– 1080分辨率
– 流视频直接(工作室谁需要下载的文件,取得联系)
– UI设置
– ZMaterials
– 刷
使用的软件
– ZBrush的
– 物质画家
– 搅拌机
– x普通
– 狨Toolbag