The Foundry Nuke Studio v12.0 V3 Win
The Foundry Nuke Studio v12.0 V3 Win
New Features
CaraVR in NukeX
The majority of CaraVR’s nodes have been integrated into NukeX, giving you access to tools for VR and stereo
workflows and improvements to traditional 2D workflows.
• C_Solver and C_Stitcher improve results for non-traditional camera setups and can help remove artifacts on
different types of footage. Multiple camera setups become a lot easier to manage with CaraVR’s tools,
allowing you to toggle between custom camera setups and solve to generate a single image.
• C_CameraIngest enables you to work with cameras in Nuke’s 3D space to easily match your rig and camera
offsets.
• C_SphericalTransform offers a more varied toolkit than Nukes own SphericalTransform node with GPU
accelerated results.
• C_STMap node provides more options for artists working with STMaps, including GPU acceleration for
quicker results and the ability to read position passes generated by C_GenerateMap to help reduce artifacts in
extreme cases.
• C_DisparityGenerator creates disparity maps for stereo images. C_DisparityGenerator differs from the Ocula
version in that it can also map in latlong space, meaning disparity vectors are mapped as they pass the edge of
the frame when the image wraps around.
谷歌翻译:
新功能
CaraVR在NukeX
大多数CaraVR的节点已经融入NukeX,让您访问工具VR和立体声
工作流程和改进传统的2D工作流程。
•C_Solver和C_Stitcher改进对非传统的相机设置,可以帮助消除赝像成果
不同类型的镜头。多个摄像机的设置变得轻松了许多与CaraVR的工具来管理,
让你自定义相机设定之间切换,解决产生单个图像。
•C_CameraIngest使您能够在核弹的3D空间摄像机的工作轻松匹配你的装备和摄像头
偏移。
•C_SphericalTransform提供了更多样化的工具比使用GPU核弹自己SphericalTransform节点
加速的结果。
•C_STMap节点提供了与STMaps工作的艺术家更多的选择,其中包括GPU加速
更快的结果,并读取位置的能力经过C_GenerateMap产生,以帮助减少在工件
极端情况下。
•C_DisparityGenerator创建立体图像视差图。从Ocula C_DisparityGenerator不同
版本中,它也可以在映射空间经纬度,这意味着视差矢量被映射为它们经过的边缘
当图像包裹框架周围。