科幻门生成器Sci-Fi Door Generator

科幻门生成器Sci-Fi Door Generator

Sci-Fi Door Generator | Introduction

Full Tutorial: sidefx.com/tutorials/sci-fi-door-generator/
In this lesson, you will learn how to create a functioning door asset that can be used to rapidly add doors to a level. Each of the doors will be consistent with the design aesthetic of the level, while allowing your designers to customize the shape, size and detailing on a door to door basis. One asset built this way can generate multiple doors in the Unity editor that are all game-ready with efficient poly counts, uvs, collision geometry and texture maps.
Before you build the asset, this video will show you the finished tool to give you an idea of what you are trying to accomplish. You will see the tool in action inside the Unity editor then take a quick tour of the node networks in the Houdini scene file.
谷歌翻译:
Full Tutorial: sidefx.com/tutorials/sci-fi-door-generator/
在本课程中,您将学习如何创建可用于快速门添加到一个级别一个正常运作的大门资产。每个门的将是同级别的设计美学相一致,同时让设计人员定制的形状,大小和细节上的门对门的基础。一个资产建这样可以产生在Unity编辑器是多门所有的游戏,准备与高效的多边形数量,乌布苏,碰撞几何形状和纹理贴图。
之前建立的资产,这个视频会告诉你完成的工具给你的,你要完成什么样的想法。你会看到在Unity编辑器内的行动工具,然后采取在霍迪尼场景文件的节点网络的快速浏览。

 
 
 

Sci-Fi Door Generator | Part 1 | Model the Door

Full Tutorial: sidefx.com/tutorials/sci-fi-door-generator/
Most game artists can model a door like this easily but making many of them for a game can become repetitive. In this lesson, you will learn how to work procedurally in Houdini to create a system that can be used to generate different doors with unique sizes and surface details.
谷歌翻译:
Full Tutorial: sidefx.com/tutorials/sci-fi-door-generator/
大多数游戏艺术家可以轻松地制作,但许多人对游戏可以成为反复模拟这样的门。在本课程中,您将学习如何在程序上霍迪尼工作,以创建可用于生成具有独特的尺寸和表面细节不同的门系统。

 
 
 

Sci-Fi Door Generator | Part 2 | Create a Houdini Digital Asset

Full Tutorial: sidefx.com/tutorials/sci-fi-door-generator/
In order to share your procedural Houdini setup with level designers in Unity, it is important to wrap up the node network into a Houdini Digital Asset [HDA] which can be loaded into Unity using the Houdini Engine plug-in. You will load the asset early in the process so you can see how each step taken to build the UI of the asset affects how you use it in the editor.
谷歌翻译:
Full Tutorial: sidefx.com/tutorials/sci-fi-door-generator/
为了共享您的程序设置霍迪尼在统一水平的设计师,它的节点的网络包到胡迪尼的数字资产[HDA]可以使用霍迪尼引擎插件加载到团结是很重要的。您将在这个过程中尽早加载的资产,所以你可以看到建资产的UI采取的每一步是如何影响你如何在编辑器中使用。

 
 
 

Sci-Fi Door Generator | Part 3 | High and Low Res Poly

Full Tutorial: sidefx.com/tutorials/sci-fi-door-generator/
To create game-ready art, you will prepare high resolution and low resolution geometry which can then be used to bake out textures. You will also use curvature and occlusion to find areas where you can add dirt maps. These get baked out too and will be used in the next lesson to create the final shader.
谷歌翻译:
Full Tutorial: sidefx.com/tutorials/sci-fi-door-generator/
要创建游戏准备的艺术,你将准备高分辨率,然后可以用来烤出来的纹理分辨率低的几何形状。您还将使用曲率和闭塞找到区域,您可以添加污垢贴图。这些得到烤出来过,并将在下一课被用来创建最终的渲染。

 
 
 

Sci-Fi Door Generator | Part 4 | Working in Unity

Full Tutorial: sidefx.com/tutorials/sci-fi-door-generator/
In order to share your procedural Houdini setup with level designers in Unity, it is important to wrap up the node network into a Houdini Digital Asset [HDA] which can be loaded into Unity using the Houdini Engine plug-in. You will load the asset early in the process so you can see how each step taken to build the UI of the asset affects how you use it in the editor.
谷歌翻译:
Full Tutorial: sidefx.com/tutorials/sci-fi-door-generator/
为了共享您的程序设置霍迪尼在统一水平的设计师,它的节点的网络包到胡迪尼的数字资产[HDA]可以使用霍迪尼引擎插件加载到团结是很重要的。您将在这个过程中尽早加载的资产,所以你可以看到建资产的UI采取的每一步是如何影响你如何在编辑器中使用。