H17.5高精度“黑体”爆炸Blackbody Explosion R&D – (H17.5 – HIP File)

H17.5高精度“黑体”爆炸Blackbody Explosion R&D – (H17.5 – HIP File)

Been a while since I’ve posted an R&D video…
In this one, I played around with “v” in vops (made an asset complete with velocity ramping and individual axis control for noise) to drive the RBD sim that became the source of the explosion, experimented a bit with using pressure as a control field for a disturbance micro-solver to get rid of initial mushrooms, and animated some parameters in the shader to get the most out of every frame as I could, as well as remapping of course.
So, in conclusion… Had a lot of fun 🙂
Get the HIP File: gum.co/xJqPA
More stuff on my website: bishoykhalifa.com
Thanks!
谷歌翻译:已经有一段时间,因为我已经发布了R&d视频…
在这其中,我打周围与VOP的“V”(由具有速度斜坡和噪声个体轴控制的资产完成)以驱动RBD SIM,成为爆炸的来源,实验有点使用压力作为控制对于干扰微求解场摆脱最初的蘑菇,和动画在着色器的一些参数,以获得最大的每一帧的尽我所能,以及课程的重新映射。
所以,结论……有很多乐趣:)
获取HIP文件:gum.co/xJqPA
在我的网站更多的东西:bishoykhalifa.com
谢谢!

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