如何控制glue约束Control How Glue Constraints Break in Destruction Simulations in Houdini
I demonstrate how to use an animated force field geometry to produce a delay in the destruction of a fractured wall. This is a technique I used to produce some variation in the scene of the destruction of a fractured wall structure. The resulting visual effect has a huge hole that gets blasted through the wall and slowly destroys the rest of the wall pieces as the force field grows in its animation.
Download Houdini File:
https://bubblepins.com/blog/controlling-when-to-break-glue-constraints-in-houdini
(Previous Video) Control Destruction with Force Fields in Houdini Simulations:
https://youtu.be/PH-GnpAaLhI
if Block & How it Works:
https://bubblepins.com/blog/if-block-new-updated-if-block-in-houdini-17-using-sop-solver-footprint
Centroid:
https://bubblepins.com/blog/calculating-the-centroid-point-of-geometry
Use Custom Distance Attribute to Color Geometry:
(Work in progress, Coming Soon!)
#houdini
#sidefx
#physicalsimulation
谷歌翻译:
我演示了如何使用动画力场几何形状产生断裂的墙壁的破坏延迟。这是我用于产生断裂壁结构的破坏的场景的一些变化的技术。产生的视觉效果有被穿墙炸开了一个大洞和力场生长在其动画逐渐吞噬墙件的其余部分。
下载胡迪尼文件:
https://bubblepins.com/blog/controlling-when-to-break-glue-constraints-in-houdini
(上一个视频)控制与销毁力场霍迪尼模拟:
https://youtu.be/PH-GnpAaLhI
如果座及工作原理:
https://bubblepins.com/blog/if-block-new-updated-if-block-in-houdini-17-using-sop-solver-footprint
质心:
https://bubblepins.com/blog/calculating-the-centroid-point-of-geometry
使用自定义属性的距离为彩色几何:
(工作正在进行中,即将推出!)
#houdini
#sidefx
#physicalsimulation