科幻操控面板Sci-fi Terminal and Tanks
Sci-fi Terminal and Tanks | Introduction
In this lesson, you will create a procedural asset for a sci fi game level that includes a computer terminal and fuel tank elements. To start, you will explore the finished asset. This will give you a good idea of where this lesson is headed and lets you explore the flexibility of this game asset wrapped up as a Houdini Digital Asset.
Complete Tutorial & Source Files: sidefx.com/tutorials/sci-fi-terminal-fuel-tanks/
谷歌翻译:
在本课程中,您将创建一个科幻游戏关卡,包括计算机终端和油箱元素程序资产。要开始,你将探索完成的资产。这将使你在哪里这个教训是领导的一个好主意,让您探索这个游戏资产包裹起来的胡迪尼的数字资产的灵活性。
Complete Tutorial & Source Files: sidefx.com/tutorials/sci-fi-terminal-fuel-tanks/
Sci-fi Terminal and Tanks | Part 1 | Modeling the Screen
In this lesson, you will create a procedural asset for a sci fi game level that includes a computer terminal and fuel tank elements. Using Houdini’s procedural modeling tools, you will construction several screen configurations which will become options on the finished digital asset. You will learn how to layer in different kinds of details that will give the terminal its sci-fi look.
Complete Tutorial & Source Files: sidefx.com/tutorials/sci-fi-terminal-fuel-tanks/
谷歌翻译:
在本课程中,您将创建一个科幻游戏关卡,包括计算机终端和油箱元素程序资产。利用胡迪尼的过程建模工具,你将建设几个屏幕配置,这将成为最终的数字资产的选项。您将学习如何在各种不同的细节,这将使终端的科幻外观层。
Complete Tutorial & Source Files: sidefx.com/tutorials/sci-fi-terminal-fuel-tanks/
Sci-fi Terminal and Tanks | Part 2 | Modeling the Fuel Tank
In this lesson, you will create a procedural asset for a sci fi game level that includes a computer terminal and fuel tank elements. Modeling the fuel tank will also involve different modeling techniques including booleans, sweep and more. These all combine into a fuel tank design that can be easily repeated to create the focus of the terminal prop.
Complete Tutorial & Source Files: sidefx.com/tutorials/sci-fi-terminal-fuel-tanks/
谷歌翻译:
在本课程中,您将创建一个科幻游戏关卡,包括计算机终端和油箱元素程序资产。建模油箱也将涉及不同的建模技术,包括布尔,扫描和更多。这些都结合成一个油箱的设计,可以方便地重复创建终端道具的焦点。
Complete Tutorial & Source Files: sidefx.com/tutorials/sci-fi-terminal-fuel-tanks/
Sci-fi Terminal and Tanks | Part 3 | Combining the Elements
In this lesson, you will create a procedural asset for a sci fi game level that includes a computer terminal and fuel tank elements. You will now build an enclosure for the tanks and position the terminal along its middle bar. The focus will be to create interconnections so that when the base shape is altered, all the parts adjust accordingly. This is where you start to see how powerful a procedural approach can be.
Complete Tutorial & Source Files: sidefx.com/tutorials/sci-fi-terminal-fuel-tanks/
谷歌翻译:
在本课程中,您将创建一个科幻游戏关卡,包括计算机终端和油箱元素程序资产。现在,您将建立坦克和位置沿中间栏终端的外壳。重点是,使得当基础形状被改变,所有的部件相应地调整以产生互连。这是你开始看到一个过程方法的强大功能。
Complete Tutorial & Source Files: sidefx.com/tutorials/sci-fi-terminal-fuel-tanks/
Sci-fi Terminal and Tanks | Part 4 | Building the Digital Asset
In this lesson, you will create a procedural asset for a sci fi game level that includes a computer terminal and fuel tank elements. To make the procedural nature of this prop available in the Unity game engine, you will wrap everything into a Houdini Digital Asset with key parameters promoted to allow for adjustments in Unity. You can then test the asset in the editor then tweak its UI to give your level designer lots of control.
Complete Tutorial & Source Files: sidefx.com/tutorials/sci-fi-terminal-fuel-tanks/
谷歌翻译:
在本课程中,您将创建一个科幻游戏关卡,包括计算机终端和油箱元素程序资产。要在Unity游戏引擎这个道具可用的程序性,你将包裹一切都变成胡迪尼的数字资产与关键参数提升到允许在统一调整。然后,您可以测试资产在编辑器中,然后调整它的UI,让您的关卡设计师大量的控制。
Complete Tutorial & Source Files: sidefx.com/tutorials/sci-fi-terminal-fuel-tanks/
Sci-fi Terminal and Tanks | Part 5 | High Poly to Low Poly
In this lesson, you will create a procedural asset for a sci fi game level that includes a computer terminal and fuel tank elements. To make the geometry more game-friendly, you will set up high poly and low poly versions of the elements of this prop then you will set up UVs and bake out textures that you can use to develop the look of the prop using Substance Painter. This will give you a finished asset that will work effectively in your game.
Complete Tutorial & Source Files: sidefx.com/tutorials/sci-fi-terminal-fuel-tanks/
谷歌翻译:
在本课程中,您将创建一个科幻游戏关卡,包括计算机终端和油箱元素程序资产。为了使几何更多的游戏友好,你将建立高聚和这个道具的元素,那么你将建立的UV和烘烤的纹理,你可以用它来开发使用物质画家道具的外观的低多边形版本。这会给你一个最终的资产,会在你的游戏中有效地工作。
Complete Tutorial & Source Files: sidefx.com/tutorials/sci-fi-terminal-fuel-tanks/