Houdini 18-基础-使用新的扫描节点Houdini 18 – Basics – Using the New Sweep Node

Houdini 18-基础-使用新的扫描节点Houdini 18 – Basics – Using the New Sweep Node

Get the final Houdini Assets on Gumroad! https://gum.co/h-18-sweep

I have had a lot of individuals ask me about the latest version of the sweep node and so I wanted to make a quick video about the core features of the new node and how it greatly speeds up your procedural workflows.

In this video we are going to walk through the basics of the new Sweep Node. We are going to learn how to use the new Surface Type Features, How to auto generate UVs, and how to work with different types of inputs along the way.

This is a great introduction to using the new Sweep Node in Houdini 18. Check it out and if you’d like the video and assets you can find them at the link below.

Gumroad Link: https://gum.co/h-18-sweep

Indie-Pixel Website: https://www.indie-pixel.com/
Indie-Pixel Patreon: https://www.patreon.com/indiepixel
indie-Pixel Twitter: https://twitter.com/IndiePixel3D

Thanks so much!

Kenny
Indie-Pixel
谷歌翻译:
Get the final Houdini Assets on Gumroad! https://gum.co/h-18-sweep

我有很多人问我有关扫描节点的最新版本,因此我想制作一个简短的视频,介绍新节点的核心功能以及它如何极大地加快您的程序工作流程。

在此视频中,我们将逐步讲解新Sweep节点的基础知识。我们将学习如何使用新的“表面类型”功能,如何自动生成UV以及如何在此过程中使用不同类型的输入。

这是在Houdini 18中使用新的Sweep节点的精彩介绍。请检查一下,如果您喜欢视频和资产,可以在下面的链接中找到它们。

Gumroad Link: https://gum.co/h-18-sweep

Indie-Pixel Website: https://www.indie-pixel.com/
Indie-Pixel Patreon: https://www.patreon.com/indiepixel
indie-Pixel Twitter: https://twitter.com/IndiePixel3D

非常感谢!

肯尼
独立像素