Houdini工具架进行破碎模拟和二次破碎Debri Particles from Destruction Simulation using Houdini’s Shelf Tool
Debri Particles from Destruction Simulation using Houdini’s Shelf Tool
This video demonstrates how to quickly setup a destruction scene that fractures a geometry, has debri particles, and contains dust from the pyro smoke simulation, as part of the destruction visual effect. All done using Houdini’s Shelf Tool.
Download Houdini File:
bubblepins.com/blog/destruction-debri-particles-shelf-tool
(Next Video) Dust Pyro from Destruction Simulation using Houdini’s Shelf Tool & Rendered in Redshift:
Debri Source VEX Explanation:
https://bubblepins.com/blog/detecting-collision-on-impact
Debri Source VEX Explanation:
https://bubblepins.com/blog/detecting-collision-on-impact
Volume Material Video:
https://youtu.be/BjSCRKJ6uGQ
#houdini
#sidefx
#physicalsimulation
谷歌翻译:
该视频演示了如何快速建立破坏场景,破坏场景会破坏几何形状,产生碎片颗粒并包含来自焦烟模拟的灰尘,这是破坏视觉效果的一部分。所有操作均使用Houdini的货架工具完成。
下载Houdini文件:
bubblepins.com/blog/destruction-debri-particles-shelf-tool
(下一个视频)使用Houdini的架子工具从破坏模拟中获得的尘土兵马俑,并在Redshift中渲染:
Debri Source VEX说明:
https://bubblepins.com/blog/detecting-collision-on-impact
Debri Source VEX说明:
https://bubblepins.com/blog/detecting-collision-on-impact
批量素材视频:
https://youtu.be/BjSCRKJ6uGQ
#houdini
#sidefx
#physicalsimulation
Dust Pyro Smoke from Destruction Simulation using Houdini’s Shelf Tool
Here we demonstrate using Houdini’s Shelf Tools on how to add dust pyro to the a previous Destruction scene that already contained Debri Particles to exaggerate the collision impact. Here we reuse the Debri Source points and convert it into a volume.
Download Houdini File:
bubblepins.com/blog/destruction-dust-pyro-shelf-tool
(Previous Video) Debri Particles from Destruction Simulation using Houdini’s Shelf Tool:
https://youtu.be/vs9RB3D0xsY
Debri Source VEX Explanation:
https://bubblepins.com/blog/detecting-collision-on-impact
Volume Material Video:
https://youtu.be/BjSCRKJ6uGQ
#houdini
#sidefx
#physicalsimulation
谷歌翻译:
在这里,我们演示了如何使用Houdini的“货架工具”将粉煤焦添加到已经包含“碎片颗粒”的先前“毁灭”场景中,以夸大碰撞影响。在这里,我们重用Debri Source点并将其转换为体积。
下载Houdini文件:
bubblepins.com/blog/destruction-dust-pyro-shelf-tool
(上一个视频)使用Houdini的Shelf Tool通过破坏模拟获得的碎片颗粒:
https://youtu.be/vs9RB3D0xsY
Debri Source VEX说明:
https://bubblepins.com/blog/detecting-collision-on-impact
批量素材视频:
https://youtu.be/BjSCRKJ6uGQ
#houdini
#sidefx
#physicalsimulation