在Eevee中渲染Houdini效果Rendering Houdini Effects in Eevee

在Eevee中渲染Houdini效果Rendering Houdini Effects in Eevee

Since the release of Blender 2.8 people are looking into Eevee, their rasterisation real time render engine. Eevee is free and gives good and quick results, so why not bringing over effects from Houdini to render there. In this tutorial I’ll walk you through the steps necessary to render your first Eevee animation.
The skull model is a photogrammetry based scan of a human skull form my Aixterior project, that will provide an online library of 3D scans in the future. If you want to stay up to date about Aixterior follow @aixterior on instagram: instagram.com/aixterior/
The project files can be downloaded here:
entagma.com/downloads/RHEIE_files.zip
I used the sIBL HDR “Barcelona Rooftops” that you can download here: hdrlabs.com/sibl/archive.html
00:39 Start of the Houdini part
02:50 Animate the cutting plane
06:20 Create the boole
08:30 Output to alembic
10:00 Import into Blender
11:40 Shaders
14:25 Model the seamless background
17:50 Environment and light
24:30 Setting the camera
26:00 Rendering
谷歌翻译:
自从Blender 2.8发布以来,人们就开始关注Eevee,他们的栅格化实时渲染引擎。 Eevee是免费的,并且可以提供良好且快速的结果,所以为什么不从Houdini带来效果以在那里进行渲染。在本教程中,我将引导您完成渲染第一个Eevee动画所需的步骤。
The skull model is a photogrammetry based scan of a human skull form my Aixterior project, that will provide an online library of 3D scans in the future. If you want to stay up to date about Aixterior follow @aixterior on instagram: instagram.com/aixterior/
项目文件可以在这里下载:
entagma.com/downloads/RHEIE_files.zip
I used the sIBL HDR “Barcelona Rooftops” that you can download here: hdrlabs.com/sibl/archive.html
00:39 Houdini部分开始
02:50动画切割平面
06:20创造笨蛋
08:30输出到淡啤酒
10:00导入Blender
11:40着色器
14:25为无缝背景建模
17:50环境与光
24:30设置相机
26:00渲染