在DOP中使用SOP模块Houdini Tutorial: SOPs in DOPs

在DOP中使用SOP模块Houdini Tutorial: SOPs in DOPs

Houdini Tutorial – SOPs in DOPs (Part 1)

A basic tutorial on how to use the SOP solver and SOP networks within DOPs to create geometry and constraints on the fly in simulations. Presented in the context of the bullet solver, but generalizes. Intermediate level; assumes familiarity with Houdini, SOPs and DOPs basics, and VEX basics, but takes it slow 🙂

Hip file available on my website: https://diffusefx.com/2019/11/12/sops-in-dops-part-2/
谷歌翻译:
有关如何在DOP中使用SOP求解器和SOP网络在仿真中动态创建几何图形和约束的基础教程。在项目符号求解器的上下文中显示,但具有概括性。中级水平;假定您熟悉Houdini,SOP和DOP基础知识以及VEX基础知识,但是操作起来很慢:)

Hip file available on my website: https://diffusefx.com/2019/11/12/sops-in-dops-part-2/

 
 
 

Houdini Tutorial – SOPs in DOPs (Part 2)

In part 2, we look at how to spawn fractured geometry into a running simulation, bringing in the geo and constraints at the same time, handling renaming, and avoiding collisions.
Intermediate level; assumes familiarity with Houdini, SOPs and DOPs basics, and VEX basics.

Hip file available on my website: https://diffusefx.com/2019/11/12/sops-in-dops-part-2/
谷歌翻译:
在第2部分中,我们研究如何将断裂的几何体生成为运行中的仿真,如何同时引入geo和约束,处理重命名并避免碰撞。
中级水平;假定您熟悉Houdini,SOP和DOP基础知识以及VEX基础知识。

Hip file available on my website: https://diffusefx.com/2019/11/12/sops-in-dops-part-2/