H18制作喷火How to make a sparse flamethrower simulation using Houdini 18 and Arnold
Learn how to use Houdini 18 sparse solver simulation tools to create a realistic and explosive looking flamethrower effect using Arnold.
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VEX CODE
f@temperature = chramp(“temp”, clamp(@age, 0, 1)) * 2;
f@burn = chramp(“temp”, clamp(@age, 0, 1));
SOURCE FILES:
https://www.patreon.com/posts/34615237
Specifically, you’ll learn…
A detailed overview of the whole process of creating a sparse solver fluid simulation. You will be starting by downloading an appropriate model, setting it in the scene and preparing for the simulation. You will learn what microsolvers, gravity, cooling rate, and a lot more attributes are.
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谷歌翻译:
了解如何使用Houdini 18稀疏求解器模拟工具使用Arnold创建逼真的爆炸性喷火器效果。
DISCORD社区
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VEX代码
f @ temperature = chramp(“ temp”,钳位(@age,0,1))* 2;
f @ burn = chramp(“ temp”,钳位(@age,0,1));
源文件:
https://www.patreon.com/posts/34615237
具体来说,您将学习…
创建稀疏求解器流体模拟的整个过程的详细概述。您将首先下载合适的模型,在场景中进行设置并准备进行仿真。您将了解什么是微解算器,重力,冷却速率以及更多属性。
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