CG Circuit – Introduction to Look Dev In Houdini
Duration 2h 42m Project Files Included MP4
Before we talk about the training module, I’d like to talk about some prerequisites before attempting to take this course. We will be using three separate applications in this module, Maya for asset inspection and organization, i do not go into details as to how to use Maya, some working knowledge of Maya is required. We will use Unfold 3d to unwrap the assets, some working knowledge will be useful but is not necessary for this step in the process. Inside of Houdini, prior experience with Houdini will be helpful and might make the concepts shared here easier to understand.
In this training module we’ll learn how to organize our assets, why this step is important, unwrap our assets for texturing, then finally light, shade and render the asset inside of Houdini, also we’ll talk about how to optimize renders inside of Houdini.
谷歌翻译:
在讨论培训模块之前,我想先讨论一些先决条件,然后再尝试本课程。在该模块中,我们将使用三个单独的应用程序,即Maya进行资产检查和组织,我不详细介绍如何使用Maya,这需要Maya的一些实用知识。我们将使用Unfold 3d展开资产,一些有用的知识将是有用的,但在此过程的此步骤中不是必需的。在Houdini内部,以前使用Houdini的经验会有所帮助,并且可能使此处共享的概念更易于理解。
在此培训模块中,我们将学习如何组织资产,为什么要进行此步骤很重要,对资产进行包装以进行纹理处理,然后最终在Houdini中对资产进行光照,着色和渲染,此外,我们还将讨论如何在内部优化渲染胡迪尼