CGMA – Stylized Characters in 3D

CGMA – Stylized Characters in 3D

CGMA – Stylized Characters in 3D

The main objective of this class is to understand the process of creating a stylized character, and to have a finished stylized character at the end of the course. Students will start out by gathering their favorite concepts then laying down a foundation with fundamentals of the form. Students will go from primary forms to secondary forms which really boils down what it takes to make a stylized character. Furthermore, the course will go over features of the body and face to create that sense of appeal. What students will get out of this class is understanding how to get a stylized character from start to finish.
Week 1: Introduction to Stylized Modeling
Week 2: Blocking Out Character
Week 3: Forms of the Body
Week 4: Facial Features
Week 5: Hands and Feet
Week 6: Costumes and Props
Week 7: Clean Up
Week 8: Posing, Painting, and Presentation of the Character
Zbrush and Maya (3Ds Max also acceptable, but the instructor will be working in Maya)
谷歌翻译:

本课程的主要目的是了解创建风格化字符的过程,并在课程结束时获得完成的风格化字符。学生将从收集自己喜欢的概念开始,然后为表单的基础打下基础。学生将从初级形式过渡到次级形式,这实际上归结为制作风格人物所需的时间。此外,该过程将遍及身体和面部特征,以营造一种吸引力。学生将从这堂课中学到的东西是理解如何从头到尾获得一个程式化的角色。
第一周:程式化建模简介
第2周:封锁角色
第三周:身体形态
第四周:面部特征
第五周:手脚
第六周:服装和道具
第七周:清理
第八周:角色的摆姿势,绘画和表现
Zbrush和Maya(也可以使用3Ds Max,但讲师将在Maya中工作)

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