在Solaris中使用renderman渲染小船RENDERMAN SHIPSHAPE ART CHALLENGE IN SOLARIS
PART 1 _ Prep Assets in Solaris_LOPS
TUTORIAL AND PROJECT FILES: sidefx.com/tutorials/renderman-shipshape-art-challenge-in-solaris/
Learn how to ingest an Alembic file into Houdini then set it up to be used in the Solaris/LOPS context. You will learn how the USD Scene Graph is built and how you can use it to work with the either assemblies or individual primitives. You will assign materials then set up a camera and an environment light. Installing RenderMan is also covered along with how to use the RenderMan delegate to render the scene in the viewport.
谷歌翻译:
TUTORIAL AND PROJECT FILES: sidefx.com/tutorials/renderman-shipshape-art-challenge-in-solaris/
了解如何将Alembic文件提取到Houdini中,然后将其设置为在Solaris / LOPS上下文中使用。您将学习如何构建USD Scene Graph,以及如何将其用于装配体或单个基本体。您将分配材料,然后设置相机和环境灯。还介绍了如何安装RenderMan,以及如何使用RenderMan委托在视口中渲染场景。
PART 2 _ Shaders & Textures in LOPS
TUTORIAL AND PROJECT FILES: sidefx.com/tutorials/renderman-shipshape-art-challenge-in-solaris/
In the first part, materials were built using Houdini’s principled material which is then rendered with RenderMan as a USD preview shader. In this lesson, you will bring in actual RenderMan shaders then assign them. You will also learn how to build composite materials so you can render the same asset with both RenderMan and Karma. Creating and assigning texture maps using the proper PIXAR format is also addressed.
谷歌翻译:
TUTORIAL AND PROJECT FILES: sidefx.com/tutorials/renderman-shipshape-art-challenge-in-solaris/
在第一部分中,使用Houdini的原则性材质构建材质,然后使用RenderMan作为USD预览着色器对其进行渲染。在本课程中,您将引入实际的RenderMan着色器,然后对其进行分配。您还将学习如何构建复合材料,以便可以同时使用RenderMan和Karma渲染相同的资产。还介绍了使用正确的PIXAR格式创建和分配纹理贴图。