Houdini制作牙刷场景Toothbrush
Toothbrush – 00 Introduction
Welcome to our new “Houdini FX Practice Hour” project. This time we will model, texture and render a Toothbrush with glass. Also, we will dive into the Houdini FX groom system for generating the bristles with hair.
Hope, you like it – if yes, please subscribe 🙂
谷歌翻译:
欢迎来到我们新的“ Houdini FX练习时间”项目。这次我们将对玻璃牙刷进行建模,纹理处理和渲染。另外,我们将深入研究Houdini FX新郎系统,以产生带有头发的刷毛。
希望,您喜欢它-如果是,请订阅:-)
Toothbrush – 01 Setting up a Houdini FX project structure
In this tutorial, we will create a Houdini FX project and talk about the importance of the project structure and the Houdini variables $JOB and $HOME and to make sure, that your paths ill not break when transferring the project to another machine or a render farm.
These topics are covered:
Generation a new Houdini FX project
Getting out of a stuck dialog box
The importance of $JOB and $HOME
Aliases and Variables dialog
Making sure your paths are always correct
Switching and activating a project
Adding reference images to the structure
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
patreon.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
谷歌翻译:
在本教程中,我们将创建一个Houdini FX项目,并讨论项目结构的重要性以及Houdini变量$ JOB和$ HOME,并确保在将项目转移到另一台计算机或渲染器时您的路径不会中断。农场。
这些主题包括:
生成一个新的Houdini FX项目
摆脱卡住的对话框
$ JOB和$ HOME的重要性
别名和变量对话框
确保您的路径始终正确
切换和激活项目
向结构添加参考图像
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
patreon.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
Toothbrush – 02 Modeling the glass with NURBS
In this tutorial, we will mode the glass for our toothbrush scene. We will talk about NURBS curves inside of Houdini, how to work with them and how to convert them to polygon lines. We will revolve the glass and then make our final adjustments in the polygon world.
These topics are covered:
Discussing the reference
Create in context option
Working with the Curve node
NURBS Curves inside of Houdini FX
Anatomy of a NURBS curve
Adding and removing CVs to a curve
Differences between CVs and Breakpoints
Polylines as curves
Shaping the glass with NURBS
Snapping of Points
Snapping with reference points
Using the Revolve node
Overview of the Revolve options
Working with NURBS vs. Polygons
Resampling of curves
Reverse node
PolyBevel Node
Adding Normals
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
patreon.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
谷歌翻译:
在本教程中,我们将为牙刷场景设置玻璃杯。我们将讨论Houdini内部的NURBS曲线,如何使用它们以及如何将它们转换为多边形线。我们将旋转玻璃,然后在多边形世界中进行最终调整。
这些主题包括:
讨论参考
在上下文中创建选项
使用曲线节点
Houdini FX内部的NURBS曲线
NURBS曲线的解剖
向曲线添加和删除CV
CV和断点之间的差异
折线作为曲线
用NURBS塑造玻璃
抢点
捕捉参考点
使用旋转节点
旋转选项概述
使用NURBS与多边形
重采样曲线
反向节点
PolyBevel节点
添加法线
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
patreon.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
Toothbrush – 03 Setting up & Adjusting Imageplanes in Houdini FX
In this tutorial, we will build a Reference Planes setup in the Houdini FX Viewport.
I will show you how to align the images and also how to work with transforms, pivots and pre-transforms.
These topics are covered:
ReferenceImage Node
Triggering the COPs Network to refresh
Aligning the images in the viewport
Tricks for better transformation
Working with the Pivot Point
Pre-Transforms / Freezing of Transformation
Working with Selection Flags
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
patreon.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
谷歌翻译:
在本教程中,我们将在Houdini FX视口中构建参考平面设置。
我将向您展示如何对齐图像,以及如何使用变换,枢轴和预变换。
这些主题包括:
ReferenceImage节点
触发COP网络刷新
在视口中对齐图像
技巧,更好的转型
使用枢轴点
转换前/转换冻结
使用选择标志
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
patreon.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
Toothbrush – 04 Polygon Modeling the Toothbrush
In this tutorial, we will model the wooden part of the toothbrush with polygon modeling techniques.
These topics are covered:
Viewport options for ghosting
Working with the Handle tool
Blocking out the basic shape
Polysplit & Edge Loop
Shaping with the Edit Node
Orientation of the Handles
Extrude Node
Viewport Subdivisions
PolyBevel Node
Working with Exclusions in PolyBevel
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
patreon.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
谷歌翻译:
在本教程中,我们将使用多边形建模技术对牙刷的木制部分进行建模。
这些主题包括:
重影的视口选项
使用处理工具
遮挡基本形状
多分裂和边缘环
使用编辑节点进行造型
手柄方向
挤出节点
视口细分
PolyBevel节点
在PolyBevel中使用排除项
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
patreon.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
Toothbrush – 05 Generating UVs and High-Poly Meshes
In this tutorial, we will learn a fast way to add UVs to our mesh and then make a low and a high-poly mesh for a baking process. Then we export the meshes as FBX files for later use in Substance Painter, 3D Coat or Mari for Painting.
These topics are covered:
Subdivide Node
sideFX Labs Shelf
Labs Auto UV Node
Labs UV Visualizer
Labs Voxel Mesh
Making a High-PolyMesh
VDB Volumes
VDB Workflow for Smoothing
VDB from Polygons
VDB Smooth SDF
VDB Reshape SDF
VDB Convert
ROP FBX
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
patreon.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
谷歌翻译:
在本教程中,我们将学习将UV添加到网格中,然后为烘焙过程制作低多边形和高多边形网格的快速方法。然后,我们将网格导出为FBX文件,以供以后在Substance Painter,3D Coat或Mari for Painting中使用。
这些主题包括:
细分节点
sideFX实验室架
实验室自动UV节点
实验室紫外线展示台
实验室体素网格
制作高多边形网格
VDB卷
VDB工作流进行平滑
来自Polygons的VDB
VDB平滑SDF
VDB重塑SDF
VDB转换
ROP FBX
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
patreon.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
Toothbrush – 06 Quick Introduction to the Houdini FX Grooming system
In this tutorial, you will learn how the Houdini FX Grooming system works and which nodes are involved to build up an easy system.
We will take a look into generating Guides and how to generate Hair from them.
Also you will learn how to use Attribute Paint to drive the placement and length of your Hair.
These topics are covered:
Pros and cons on shelf tools
Adding a Fur System
Guide Groom Node
Explanation Parameters in the Guide Groom Node
Working with Overrides
Skin Attributes
Painting Guide / Hair Length (lengthscale) with Attribute Paint
Hair Generate Node
Explanation Hair Generate Node Parameters
Connection between Guides and Hair
Mantra Hair Generation
Generating Splines for third party Renderers
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
patreon.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
谷歌翻译:
在本教程中,您将学习Houdini FX Grooming系统如何工作以及涉及哪些节点来构建简单的系统。
我们将研究生成指南以及如何从中生成头发。
此外,您还将学习如何使用属性画法来驱动头发的位置和长度。
这些主题包括:
架子工具的优缺点
添加毛发系统
引导新郎节点
Guide Groom节点中的解释参数
使用替代
皮肤属性
绘画指南/带有属性画图的头发长度(长度比例)
头发生成节点
说明头发生成节点参数
指南和头发之间的连接
咒语头发生成
为第三方渲染器生成样条线
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
patreon.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
Toothbrush – 07 Defining the long and short bristles
In this tutorial, you will learn how to prepare the skin geometry for our bristles grooming and how to prototype the idea for that.
These topics are covered:
Building an optimized skin
Object Merge Node
Understanding Transforms in Merges
Selecting visible only
Brush Select Mode
Selecting Shortcuts
Working with Groups
Groups & Attribute lists helper
Color Nodes
Prototype Bristles with Lines and Copies
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
patreon.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
谷歌翻译:
在本教程中,您将学习如何为刷毛修饰准备皮肤的几何形状,以及如何为此构思原型。
这些主题包括:
建立优化的皮肤
对象合并节点
了解合并中的转换
选择仅可见
画笔选择模式
选择快捷方式
与小组合作
组和属性列表助手
颜色节点
带线和副本的原型鬃毛
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
patreon.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
Toothbrush – 08 Grooming Guides & Hair
In this tutorial, you will learn how to groom guides on the skin and place them in a bristle pattern.
After that, we generate the hair between them.
These topics are covered:
Groom Guide Node
Defining the Guides placement
Changing the Guide appearance
Hair Generate Node
Setting up the Guide Interpolation
Changing the Hair distribution
Render preparation for Mantra
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
patreon.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
谷歌翻译:
在本教程中,您将学习如何修饰引导物在皮肤上的放置方式以及如何使其处于鬃毛状。
之后,我们在它们之间生成头发。
这些主题包括:
新郎指南节点
定义指南放置
更改指南外观
头发生成节点
设置指南插值
改变头发分布
为咒语做准备
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
patreon.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
Toothbrush – 09 Using the Guide & Hair-Tools of Houdini FX
In this tutorial, you will learn how to now grow the bristles hair on the brush and how to manipulate the look with the help of the Guides Processes and Brushes.
These topics are covered:
Exploring the inside of the Guide Groom Node
Understanding Hair Tools & Brushes
Setting up the Hair Radial Menus
Changing the direction of the guides
Guide Process Nodes
Direction, Bend, Frizz
Masking Guide Processes
Noise Mask / Curve Mask
Hair Brushes
Cut the Hair in Shape
Mirroring of Cuts
Re-caching the Strokes
Rendering with Mantra
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
patreon.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
谷歌翻译:
在本教程中,您将学习如何在“引导过程和笔刷”的帮助下如何使刷子上的鬃毛生长以及如何操纵外观。
这些主题包括:
探索Guide Groom节点的内部
了解头发工具和刷子
设置头发径向菜单
更改指南的方向
引导流程节点
方向,弯曲,卷曲
掩蔽指南流程
噪音遮罩/曲线遮罩
发刷
剪头发
切面镜像
重新缓存笔划
用咒语渲染
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment for deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If your are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
patreon.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: artstation.com/pixeltrain
Toothbrush – 10 Baking Maps in Substance Painter
In this tutorial, you will have a brief introduction into the User Interface of Substance Painter and its paradigms. Then we will dive into the Baker and use our High-Poly Mesh from Houdini FX to bake out the needed maps for Painting. Also, we talk about the feature-set of Painter at the moment and how to fix baking problems.
These topics are covered:
Checking the export setting in Houdini FX for low & high poly meshes
Creating a new Substance Painter project
Understanding the Project Settings
Texture Resolution, Normals, UDIMs
Navigation in Substance Painter
Quick UI overview
Painting with Material
Why do we need baked maps?
Substance Painter Baker
Understanding the baking process
Baking of Maps
Fixing baking problems
Inspecting Channels & Maps
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d
Or you can download the Project files on Gumroad:
https://gumroad.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
谷歌翻译:
在本教程中,您将简要介绍Substance Painter的用户界面及其范例。然后,我们将深入到Baker中,并使用来自Houdini FX的High-Poly Mesh烘焙出所需的绘画地图。另外,我们现在讨论Painter的功能集以及如何解决烘烤问题。
这些主题包括:
检查Houdini FX中的导出设置,以获取低多边形网格和高多边形网格
创建一个新的Substance Painter项目
了解项目设置
纹理分辨率,法线,UDIM
在Substance Painter中导航
快速用户界面概述
用材料绘画
为什么我们需要烘焙的地图?
物质画家贝克
了解烘焙过程
地图烘焙
解决烘烤问题
检查通道和地图
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
https://www.patreon.com/pixeltrain3d
或者,您可以在Gumroad上下载Project文件:
https://gumroad.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
Toothbrush – 11 Overview Substance Painter User Interface
In this tutorial, you will learn how Fill Layers in Substance Painter work and how you set up your Environment for effective working.
These topics are covered:
Understanding Fill Layers
Base Color, Height, Roughness, Metallic Channels
Setting up the Environment HDRI
Using Procedurals for Height
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d
Or you can download the Project files on Gumroad:
https://gumroad.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
谷歌翻译:
在本教程中,您将学习如何在Substance Painter中填充层,以及如何设置环境以有效地工作。
这些主题包括:
了解填充层
底色,高度,粗糙度,金属通道
设置环境HDRI
使用程序进行高度测量
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
https://www.patreon.com/pixeltrain3d
或者,您可以在Gumroad上下载Project文件:
https://gumroad.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
Toothbrush – 12 Adding & Projecting the wooden base
In this tutorial, you will learn how you can build your own Materials for Substance Painter and where to find pre-made ones. We take a look into importing into Resources in Substance Painter. Then we build our wooden base and talk about projections of Materials.
These topics are covered:
Discussion building your own Materials from textures
Bitmap2Material & Substance Alchemist
Substance Share & Substance Source
Adding Substance Archives to your Shelf
Managing Resources in Substance Painter
Using Fill Layers to assign Materials
Working with Parameters on Substances
Working with Projections and the Widget
Tri-planar projection
Checking single Channels
Finishing the wooden base
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d
Or you can download the Project files on Gumroad:
https://gumroad.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
谷歌翻译:
在本教程中,您将学习如何构建自己的Substance Painter材料以及在哪里可以找到预制材料。我们来看一下如何导入Substance Painter中的Resources。然后,我们建立我们的木制底座并谈论材料的投影。
这些主题包括:
讨论从纹理构建自己的材料
位图2材料与物质炼金术士
物质份额和物质来源
将物质档案添加到您的书架中
在Substance Painter中管理资源
使用填充层分配材料
处理物质参数
使用投影和小部件
三平面投影
检查单个通道
完成木基地
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
https://www.patreon.com/pixeltrain3d
或者,您可以在Gumroad上下载Project文件:
https://gumroad.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
Toothbrush – 13 Building a Painting Layer Stack
In this tutorial, you will learn how to build the Painting Layer Stack for our Toothbrush by adding details, damage and wetness.
These topics are covered:
Learning a procedural painting approach
Working with Fill Layers
Working with Masks
Working with Mask Effects
Working with Layer Modes
Generators for mask creation
Metal Edge Wear
Dirt Generator
How to add Edge Damage
Stacking & Mixing Generators
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d
Or you can download the Project files on Gumroad:
https://gumroad.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
谷歌翻译:
在本教程中,您将学习如何通过添加细节,损坏和潮湿来为我们的牙刷构建绘画层堆栈。
这些主题包括:
学习程序绘画方法
使用填充层
使用口罩
使用蒙版效果
使用图层模式
遮罩生成器
金属边缘磨损
污垢产生器
如何增加边缘伤害
堆垛和混合发电机
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
https://www.patreon.com/pixeltrain3d
或者,您可以在Gumroad上下载Project文件:
https://gumroad.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
Toothbrush – 14 Projecting Text & Exporting Textures
In this tutorial, you will learn how to stamp a text decal into the wood. Then we export our textures in the Export dialog of Substance Painter for Houdini FX for Mantra.
These topics are covered:
Working with Filters
Aligning the view
Perspective vs ortho
Generating text in Substance Painter
Importing Images to the resources
Working with Stencils
Moving and adjusting the Stencil
Stamp a decal into the wood
Exporting the final textures for Houdini Mantra
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d
Or you can download the Project files on Gumroad:
https://gumroad.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
谷歌翻译:
在本教程中,您将学习如何在木头上贴花文字贴花。然后,在用于Houdini FX for Mantra的Substance Painter的“导出”对话框中导出纹理。
这些主题包括:
使用过滤器
对齐视图
透视与正交
在Substance Painter中生成文本
将图像导入资源
使用模具
移动和调整模具
将贴花印在木头上
导出Houdini Mantra的最终纹理
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
https://www.patreon.com/pixeltrain3d
或者,您可以在Gumroad上下载Project文件:
https://gumroad.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
Toothbrush – 15 Houdini FX Mantra Shader for the Glass and the Floor
In this tutorial, you will learn how to generate and add Materials to the floor and Glass object in your Houdini scene. Also, we will discuss how to organize your materials in their own encapsulated networks and how to deal with transparent and refractive Shaders. Besides that, you will get many tips & tricks for working with the IPR and the Material Palette.
These topics are covered:
Camera Placement
Adding a floor
Encapsulating Materials
Material Networks
Understanding the Material Palette
Material Presets
Principled Shader & Mantra Shaders (Classic Shader)
IRP Rendering
Debugging Mantra Shaders
Adjusting Material Parameters
Render Region Feature in IPR
Using relative Material Paths
Avoiding problem with Glass
sideFX Labs Axis Align
Glass in a Principled Shader
Roughness / IOR
Tinting the glass
Raylimits in Mantra
Refraction Limit
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d
Or you can download the Project files on Gumroad:
https://gumroad.com/pixeltrain3d
Find more information on pixeltrain.de
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain
谷歌翻译:
在本教程中,您将学习如何在Houdini场景中生成材质并将其添加到地板和Glass对象。此外,我们还将讨论如何在自己的封装网络中组织材料,以及如何处理透明和折射着色器。除此之外,您还将获得有关使用IPR和材料调色板的许多提示和技巧。
这些主题包括:
相机放置
添加地板
封装材料
物质网络
了解材料面板
物料预设
原理着色器和Mantra着色器(经典着色器)
IRP渲染
调试咒语着色器
调整材料参数
IPR中的渲染区域功能
使用相对材料路径
避免玻璃问题
sideFX Labs轴对齐
原则性着色器中的玻璃
粗糙度/ IOR
给玻璃着色
咒语中的光线限制
屈光极限
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the “only right way”, it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Helge Maus教授20D的3D和VFX应用程序。他专注于VFX,但他还与来自不同可视化领域的许多工作室和代理商合作。
如果您有任何疑问或主题(应添加),请告诉我们。
如果您想支持Helge Maus发布更多免费教程,可以加入他的Patreons:
https://www.patreon.com/pixeltrain3d
或者,您可以在Gumroad上下载Project文件:
https://gumroad.com/pixeltrain3d
在pixeltrain.de上找到更多信息
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
VIMEO: vimeo.com/pixeltrain
LinkedIn: linkedin.com/in/pixeltrain
Artstation: https://www.artstation.com/pixeltrain