Houdini全球蜂巢研讨会-Solaris篇Houdini HIVE Worldwide | Solaris Workshop
Solaris Workshop – Intro to USD Concepts _ Rob Stauffer _ Houdini HIVE Worldwide
In this talk, we will cover the basics of USD, from composition arcs to variants. Using examples inside of Houdini, we will build very simple scene graphs illustrating these concepts.
Rob Stauffer is a Senior Production Consultant at SideFX. He has over 20 years experience in computer graphics and visual effects. Rob started his career at Digital Domain and has worked at Sony Imageworks, Weta Digital, Asylum FX and most recently was an FX Supervisor at Rhythm and Hues. He has contributed to the FX of over 20 feature films including, “Lord Of The Rings: The Return of The King”, “Spiderman 2”, “X-Men:First Class”, “The Day After Tomorrow” and “Seventh Son”. Rob joined SideFX in 2013 where he educates new and existing clients on the features of Houdini. Consults with studios on their pipelines and where Houdini may fit in and explores new and future technologies within VFX, Games and VR.
谷歌翻译:
在本次演讲中,我们将介绍美元的基础知识,从组成弧到变体。使用Houdini中的示例,我们将构建非常简单的场景图来说明这些概念。
Rob Stauffer是SideFX的高级生产顾问。他在计算机图形和视觉效果方面拥有20多年的经验。 Rob的职业生涯始于Digital Domain,曾在Sony Imageworks,Weta Digital,Asylum FX工作,最近曾在Rhythm和Hues担任FX主管。他为20多部故事片的特效做出了贡献,其中包括《指环王:国王的归来》,《蜘蛛侠2》,《 X战警:头等舱》,《明天之后》和《第七儿子》 ”,Rob于2013年加入SideFX,向新老客户介绍Houdini的功能。向工作室咨询他们的产品线,以及Houdini可能适合的工作室,并探索VFX,Games和VR中的新技术和未来技术。
Solaris Workshop – Asset Prep for Solaris _ Jeff Wagner _ Houdini HIVE Worldwide
This workshop focuses on prepping geometry inside Houdini’s SOP context so that it can be exported to USD with support for features such as variants. Similarities and differences between Houdini and USD primitives will be addressed along with importing all Houdini Primitive types and point/prim/vertex attributes in to the Solaris Market scene. Materials will also be addressed in the asset construction and export to Solaris.
Jeff Wagner has been a part of the SideFX Software support team from the early days of PRISMS leading up to today’s Houdini. Over the years he has accumulated a vast wealth of knowledge and insight and is regarded by many as a true Houdini Guru. If you’ve encountered him online or watched one of the tutorials then now is the opportunity to meet him in person.
谷歌翻译:
该研讨会的重点是在Houdini的SOP上下文中准备几何,以便可以将其导出为USD,同时支持变量等功能。将解决Houdini和USD原语之间的异同,以及将所有Houdini原语类型和点/素/顶点属性导入Solaris Market场景。素材资源也将在资产构造中解决,并导出到Solaris。
从PRISMS成立初期到今天的Houdini,Jeff Wagner一直是SideFX软件支持团队的成员。多年来,他积累了丰富的知识和见识,并被许多人视为真正的Houdini Guru。如果您在网上遇到了他或观看了其中的教程之一,那么现在就有机会亲自与他见面。
Solaris Workshop – Layout and Scene Assembly _ Rob Stauffer _ Houdini HIVE Worldwide
Learn how to take existing assets that were authored in USD and start build out a layout and scene graph using Solaris. Explore typical LOP-based tools such as the stage manager and then learn how to buildup scenes using the layers coming from other departments.
Rob Stauffer is a Senior Production Consultant at SideFX. He has over 20 years experience in computer graphics and visual effects. Rob started his career at Digital Domain and has worked at Sony Imageworks, Weta Digital, Asylum FX and most recently was an FX Supervisor at Rhythm and Hues. He has contributed to the FX of over 20 feature films including, “Lord Of The Rings: The Return of The King”, “Spiderman 2”, “X-Men:First Class”, “The Day After Tomorrow” and “Seventh Son”. Rob joined SideFX in 2013 where he educates new and existing clients on the features of Houdini. Consults with studios on their pipelines and where Houdini may fit in and explores new and future technologies within VFX, Games and VR.
谷歌翻译:
了解如何获取以USD编写的现有资产,以及如何使用Solaris开始构建布局和场景图。探索典型的基于LOP的工具(例如舞台管理器),然后学习如何使用来自其他部门的图层来构建场景。
Rob Stauffer是SideFX的高级生产顾问。他在计算机图形和视觉效果方面拥有20多年的经验。 Rob的职业生涯始于Digital Domain,曾在Sony Imageworks,Weta Digital,Asylum FX工作,最近曾在Rhythm和Hues担任FX主管。他为20多部故事片的特效做出了贡献,其中包括《指环王:国王的归来》,《蜘蛛侠2》,《 X战警:头等舱》,《明天之后》和《第七儿子》 ”,Rob于2013年加入SideFX,向新老客户介绍Houdini的功能。向工作室咨询他们的产品线,以及Houdini可能适合的工作室,并探索VFX,Games和VR中的新技术和未来技术。
Solaris Workshop – Photorealistic Tree Sims Driven by Velocity Fields _ Mohamed Kamal Abujazar _…
Learn a new efficient method for solving and simulating trees, especially those with thick trunks and branches. This effect is accomplished by using the soft body simulation (wire solver) and dynamic constraint in Houdini to get the most accurate and art-directable results. Also learn how to use the Pyro FX solver for animating trees.
Mohamed Kamal Abujazar is a creative and technical professional with extensive experience in digital effects production. Skilled in VFX tool development and creating life-like effects work. Mohamed has worked at Mill Film and founded Standing Man Post for developing Houdini tools.
谷歌翻译:
学习一种新的有效方法来求解和模拟树木,尤其是那些树干和树枝较粗的树木。这种效果是通过使用Houdini中的软件仿真(导线求解器)和动态约束来获得最准确,最直接的艺术效果的。另请学习如何使用Pyro FX解算器为树木设置动画。
Mohamed Kamal Abujazar是一位创意和技术专业人士,在数字效果制作方面拥有丰富的经验。精通VFX工具开发和创建逼真的效果工作。 Mohamed曾在Mill Film工作,并创立了Standong Man Post来开发Houdini工具。
Solaris Workshop – Magic Cauldron _ Simon Littlejohn _ Houdini HIVE Worldwide
Creating magical effects in Houdini is fast, easy, and looks great. With the simplicity of USD, and the rendering capabilities of Karma, the Magic Cauldron tutorial showcases how an FX artist can improve their workflow and create production ready magical elements. Simple VEX, sparse pyro, and creative solutions to vary the look of simulations will help push your FX to the next level.
Simon Littlejohn is an senior FX lead at Zoic Studios who as worked on shows such as Stranger Things and Arrow, as well as multiple Marvel features and episodics. His claim to fame is making Rocket Racoon cry.
谷歌翻译:
在Houdini中创建魔术效果是快速,容易的,并且看起来很棒。通过USD的简单性和Karma的渲染功能,Magic Cauldron教程展示了FX艺术家如何改善工作流程并创建可用于生产的魔法元素。简单的VEX,稀疏的pyro和富有创意的解决方案可以改变模拟的外观,有助于将您的FX推向新的高度。
西蒙·利特尔约翰(Simon Littlejohn)是Zoic Studios的高级FX主管,曾参与诸如《陌生人事物》和《箭》的演出,以及多个漫威电影和情节剧。他的声名claim起使Rocket Racoon哭了起来。
Solaris Workshop – Rigid Body Fracturing with Solaris _ Steve Knipping _ Houdini HIVE Worldwide
Ingesting a USD scene with Solaris, isolating and fracturing desired areas, simulation, and reintegration back into the overall USD scene for downstream use.
Steve Knipping is the creator of the Applied Houdini video tutorial series, and Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic.
谷歌翻译:
使用Solaris提取USD场景,隔离并分割所需区域,进行模拟,然后重新集成到整个USD场景中以供下游使用。
Steve Knipping是Applied Houdini视频教程系列的创建者,并且是Lucasfilm工业光魔公司的高级刚性车身破坏/ FX技术总监。
Solaris Workshop – Lighting_Multi-Shot Rendering _ Rob Stauffer _ Houdini HIVE Worldwide
Next, we will take the scene layout and light it using the lighting tools of Solaris. Learn how to control things like brightness and shadows using viewport tools. Dial in your lights with light linking and the light mixer. Set up a multi shot render and kick it off using PDG.
Rob Stauffer is a Senior Production Consultant at SideFX. He has over 20 years experience in computer graphics and visual effects. Rob started his career at Digital Domain and has worked at Sony Imageworks, Weta Digital, Asylum FX and most recently was an FX Supervisor at Rhythm and Hues. He has contributed to the FX of over 20 feature films including, “Lord Of The Rings: The Return of The King”, “Spiderman 2”, “X-Men:First Class”, “The Day After Tomorrow” and “Seventh Son”. Rob joined SideFX in 2013 where he educates new and existing clients on the features of Houdini. Consults with studios on their pipelines and where Houdini may fit in and explores new and future technologies within VFX, Games and VR.
谷歌翻译:
接下来,我们将采用场景布局并使用Solaris的照明工具对其进行照明。了解如何使用视口工具控制亮度和阴影之类的东西。通过灯光链接和混光器拨入灯光。设置多镜头渲染,然后使用PDG启动它。
Rob Stauffer是SideFX的高级生产顾问。他在计算机图形和视觉效果方面拥有20多年的经验。 Rob的职业生涯始于Digital Domain,曾在Sony Imageworks,Weta Digital,Asylum FX工作,最近曾在Rhythm和Hues担任FX主管。他为20多部故事片的特效做出了贡献,其中包括《指环王:国王的归来》,《蜘蛛侠2》,《 X战警:头等舱》,《明天之后》和《第七儿子》 ”,Rob于2013年加入SideFX,向新老客户介绍Houdini的功能。向工作室咨询他们的产品线,以及Houdini可能适合的工作室,并探索VFX,Games和VR中的新技术和未来技术。
Solaris Workshop – Solaris and Pipelines _ Jeff Wagner _ Houdini HIVE Worldwide
This workshop focuses on how Solaris fits in to Pipelines. Rendering with ROPs and TOPs will be compared to each other. In addition, the command line render tool Husk will be explored. Specific attention will be spent on large scene management and the use of Value Clips to keep scenes within the limits of available memory.
Jeff Wagner has been a part of the SideFX Software support team from the early days of PRISMS leading up to today’s Houdini. Over the years he has accumulated a vast wealth of knowledge and insight and is regarded by many as a true Houdini Guru. If you’ve encountered him online or watched one of the tutorials then now is the opportunity to meet him in person.
谷歌翻译:
该研讨会的重点是Solaris如何适应管道。使用ROP和TOP进行的渲染将相互比较。此外,还将探索命令行渲染工具Husk。将特别关注大型场景管理以及使用值剪辑将场景保持在可用内存限制内。
从PRISMS成立初期到今天的Houdini,Jeff Wagner一直是SideFX软件支持团队的成员。多年来,他积累了丰富的知识和见识,并被许多人视为真正的Houdini Guru。如果您在网上遇到了他或观看了其中的教程之一,那么现在就有机会亲自与他见面。