Houdini全球蜂巢研讨会-MG动画包装篇Houdini HIVE Worldwide | MOTION GRAPHICS
Houdini as a Vector of Creativity _ Maxime Hacquard _ Houdini HIVE Worldwide
Maxime Hacquard will show how Houdini can be used to solve creative problems in the advertising and motion graphics world. Far from the VFX and technical use of Houdini, here’s some workflows used to produce better and faster as an artist. We’ll also take a look deeper in Houdini and learn how the software can be used to solve human and educative problems for the next decades.
Maxime Hacquard is the Co-founder of the Motion Designers Community and Mhsprod.
谷歌翻译:
Maxime Hacquard将展示Houdini如何用于解决广告和动态图形世界中的创造性问题。除了Houdini的视觉特效和技术使用之外,这里还有一些工作流程,它们可以使艺术家更快更好地制作作品。我们还将对Houdini进行更深入的研究,并了解该软件如何在接下来的几十年中用于解决人类和教育问题。
Maxime Hacquard是Motion设计师社区和Mhsprod的共同创始人。
Paint, Peaks and Primitives _ Will MacNeill _ Houdini HIVE Worldwide
Learn how I approach creating scenes in a procedural way. I’ll look at at least two projects (but probably more) including my painting tool, called Stroke-it, and how I built mountainscapes for a recent branding project for Al Jazeera English. I’ll also talk a little about Houdini fits into our design studio and some thoughts on leveraging procedural work to speed things up.
Will MacNeil is a filmmaker and digital artist currently working as a Design Director at The Mill in London. Will designs, directs and leads a broad range of projects from good old-fashioned TV to online, games, interactive and experiential. Last year he even designed a pair of shoes! Will jumps between leading teams of artists and doing things as a lone gun. He also talks (at conferences) a lot. Recent ones include the mainstage at OFFF Barcelona, Us By Night, OFFF in Kyiv and events in Russia and Japan. Will also likes to experiment with digital tools whenever he can. One recent personal project, called Stroke-it, is an oil painting tool that works inside Houdini.
谷歌翻译:
Design x Stimulation _ Lukas Vojir & Alexa Sirbu _ Houdini HIVE Worldwide
Using Houdini’s Proceduralism and Simulation tools with strong art and design intentions.
Alexa Sirbu and Lukas Vojir are the founding artists of XK studio a London based design and motion practice with strong emphasis on experimentation, research and development. They work with brands and agencies worldwide to explore and deliver meaningful, bespoke visuals and mesmerizing motion.
谷歌翻译:
将Houdini的过程主义和仿真工具用于强烈的艺术和设计意图。
Alexa Sirbu和Lukas Vojir是XK工作室的创始艺术家,这是一家总部位于伦敦的设计和运动实践,重点是实验,研究和开发。他们与全球的品牌和代理商合作,探索并提供有意义的定制视觉效果和令人着迷的动作。
Motion Design Hacks _ Mark Fancher _ Houdini HIVE Worldwide
In this presentation, Mark will break down his approach to Houdini and how he uses it to create abstract simulations, morphs, and formations. He will also focus on how these effects are used to add emphasis to some of the product visualization work he’s done. We’ll also get to see some of the challenges involved in this type of work, and the solutions he’s stumbled upon while trying to put the final polish on his designs.
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谷歌翻译:
在本演示中,Mark将介绍他对Houdini的研究方法,以及他如何使用它来创建抽象模拟,变形和构造。他还将重点介绍如何使用这些效果来强调他已经完成的一些产品可视化工作。我们还将看到这类工作涉及的一些挑战,以及他在尝试对设计进行最终润饰时偶然发现的解决方案。
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MOPS – Beyond Motion Graphics _ Henry Foster _ Houdini HIVE Worldwide
Henry Foster from Toadstorm will give a quick overview of the MOPs toolkit, show how it can make motion graphics much easier in Houdini, and then show how it can be applied outside of the motion graphics world.
Henry Foster started his career in 2006 as a 3D generalist in Los Angeles, bouncing around between commercial design and film studios both small and large as a lighter, rigger, effects artist, pipeline engineer, and tools developer. He started with Maya and later discovered Houdini around 2011, and have been unable to put it down since. He loves his career of solving puzzles, be they visual or logical, and empowering other artists to do the same. He’s currently working as a Senior Designer at Intuitive Surgical in Sunnyvale, California. He likes algorithmic growth, cats, and Islay whisky. You can reach him at henry@toadstorm.com.
谷歌翻译:
Toadstorm的Henry Foster将快速概述MOPs工具包,展示如何在Houdini中简化运动图形,然后展示如何在运动图形世界之外应用。
Henry Foster started his career in 2006 as a 3D generalist in Los Angeles, bouncing around between commercial design and film studios both small and large as a lighter, rigger, effects artist, pipeline engineer, and tools developer. He started with Maya and later discovered Houdini around 2011, and have been unable to put it down since. He loves his career of solving puzzles, be they visual or logical, and empowering other artists to do the same. He’s currently working as a Senior Designer at Intuitive Surgical in Sunnyvale, California. He likes algorithmic growth, cats, and Islay whisky. You can reach him at henry@toadstorm.com.
Paintings in Motion _ David Ferreira _ Houdini HIVE Worldwide
In Paintings in Motion David will be doing a detailed walkthrough the process he used to explore the idea of paintings in motion. He’ll try to cover everything from the artistic drive and inspiration to the technical solutions he came up with to bring the idea to life.
David Ferreira is a naked monkey born by the sea in Portugal. After graduating in Biology the monkey kept on searching and eventually went on to study Architecture, when he first came in contact with 3d Studio Max and the CG world. He was always a curious monkey. Eager to learn, searched for knowledge and taught himself how to render his first architecture scenes which allowed him to build his first portfolio and eventually get his first 3d position at Arqui300 back in 2008. But he kept on exploring and learning other fields of this CG world, going from tracking, VFX, rigging, animation… And in 2011 the monkey went off on his own and started working as a freelancer, in search of new adventures. Today he is a very happy and very busy monkey, who besides teaching, has done almost every type of cg job there is. Experienced, excited and still as eager to learn as when he first started.
谷歌翻译:
David将在“运动绘画”中详细探索他用来探索运动绘画概念的过程。他将尝试涵盖一切,从艺术驱动力和灵感,到为实现该想法而提出的技术解决方案。
大卫·费雷拉(David Ferreira)是在葡萄牙海边出生的裸猴。在生物学专业毕业后,这只猴子继续寻找并最终学习建筑,这是他第一次接触3d Studio Max和CG世界。他一直是一只好奇的猴子。渴望学习,寻找知识并自学如何渲染他的第一个建筑场景,这使他得以建立自己的第一个投资组合,并最终在2008年获得Arqui300的第一个3d职位。但是他继续探索和学习此CG的其他领域从追踪,视觉特效,装备,动画……开始,世界变了样。在2011年,这只猴子独自一人走了出来,开始以自由职业者的身份寻找新的冒险经历。今天,他是一只非常快乐,非常忙碌的猴子,除了教书外,他几乎完成了所有类型的cg工作。经验丰富,激动无比,但仍然像他刚开始一样渴望学习。