Houdini油漆飞溅教程Houdini Paint Splash Tutorial
In this tutorial I’ll show how to create paint splashes that are easy to control with custom velocity fields generated by simple curves.
As usual the file is available on Gumroad. I’ve commented the file, extended the functionality of the velocity field system (adding the ability to paint areas of higher force). You’ll also get some insight into the shading and rendering from the file.
https://gumroad.com/l/eZGnf
Also at the end of the video there’s a preview of my next video where I’ll show how to take this set up even further using some more advanced techniques using help I found on forums and using some tools that a couple fantastic Houdini users have created.
Check out https://whatifound.net for more and follow on Twitter and Vimeo for updates.
Thanks!
0:00 Intro
0:32 Curve build explanation
1:18 Build single curve
10:20 convert curve with v to vel volume
13:50 Creating Velocity Pump in DOPs
23:14 Extending the velocity from curve set up
25:55 Previewing sim results
26:55 brief @ramp explanation
29:22 Test Renders
31:13 Further adjusting the vel field
32:50 wrapping up
33:24 Preview of next video — extending the set up with custom tools from more advanced users.
谷歌翻译:
在本教程中,我将展示如何创建由简单曲线生成的自定义速度场易于控制的油漆飞溅。
像往常一样,该文件在Gumroad上可用。我评论了该文件,扩展了速度场系统的功能(增加了绘制更大力区域的功能)。您还将对文件的阴影和渲染有一些了解。
https://gumroad.com/l/eZGnf
在视频的结尾,还有我的下一个视频的预览,我将展示如何使用一些更高级的技术,在论坛上找到的帮助以及一些出色的Houdini用户创建的工具来进一步进行此设置。
Check out https://whatifound.net for more and follow on Twitter and Vimeo for updates.
谢谢!
0:00简介
0:32曲线生成说明
1:18建立单曲线
10:20将带有v的曲线转换为vel体积
13:50在DOP中创建速度泵
23:14通过曲线设置扩展速度
25:55预览模拟结果
26:55简短的@匝道说明
29:22测试渲染
31:13进一步调整vel场
32:50结束
33:24预览下一个视频-使用更高级用户的自定义工具扩展设置。