Houdini毛发系统快速提示Quick Tip
Quick Tip #1 – Length Attribute
I have wanted to make a bunch of quick tip videos that i have accumulated of the years and have been super useful so here is the first one.
In this first video I show how to create a length attribute on a groom for LookDev and/or CFX to use.
There was an error in recording that didn’t allow me to capture popup windows but i say everything i do so hopefully there isn’t any confusion.
Also here is the supporting scene and i will see you on the next Quick Tip.
https://bit.ly/2ZxZRtP
谷歌翻译:
我想制作一堆我多年来积累的,非常有用的快速提示视频,因此这是第一个。
在第一个视频中,我演示了如何在修饰上创建一个length属性以供LookDev和/或CFX使用。
录制时出现错误,不允许我捕获弹出窗口,但我说我希望这样做不会造成任何混乱。
这也是辅助场景,我将在下一个快速提示中与您见面。
https://bit.ly/2ZxZRtP
Quick Tip #2 – Controlling Clumps
This is probably the most in-depth Quick tip i will produce in this series.
So would you like to be able to control the shape of your clumps better through out your grooms?
Well in this video i provide two methods of doing so.
1. Is via Clump blending (good for combining basic levels of clumps, good for animal/creature grooms)
2 Is via a profile combination system (great for granular level of control)
I hope you find this video useful. As always here is the scene file for you to inspect.
https://bit.ly/2ZWTyQo
See ya on the next tip.
谷歌翻译:
这可能是我将在本系列中提出的最深入的快速技巧。
那么,您是否希望能够在新郎中更好地控制团块的形状?
在这个视频中,我提供了两种方法。
1.通过团块混合(适合于结合基本级别的团块,适合动物/生物新郎)
2通过配置文件组合系统(非常适合进行细粒度的控制)
希望您觉得这段视频有用。与往常一样,这里是您要检查的场景文件。
https://bit.ly/2ZWTyQo
请参阅下一个技巧。