Houdini制作地形Magic Market | Terrain Concepts
Magic Market _ Terrain Concepts 1 _ Height Fields
LESSON: https://www.sidefx.com/tutorials/magic-market-terrain-concepts/
In this part, you will learn how Height Fields are used to generate terrain in Houdini. Various tools are used to generate a terrain. As part of the process, you will learn how to project geometry onto a height field to get the general shape of a terrain as well as how to add layersof detail to the terrain.
谷歌翻译:
LESSON: https://www.sidefx.com/tutorials/magic-market-terrain-concepts/
在这一部分中,您将学习如何在Houdini中使用“高度场”生成地形。使用各种工具来生成地形。作为该过程的一部分,您将学习如何将几何图形投影到高度场上以获得地形的一般形状,以及如何向地形添加细节层。
Magic Market _ Terrain Concepts 2 _ COP Texturing
LESSON: https://www.sidefx.com/tutorials/magic-market-terrain-concepts/
In this part, you will see the ideas behind creating textures in COPS. This is more of anoverview of the process rather than a tutorial. You will see how noises can be generated andcomposited to create detail in a texture. Furthermore, you will see how you can introducegeometry as images into your COP network using Height Fields.
谷歌翻译:
LESSON: https://www.sidefx.com/tutorials/magic-market-terrain-concepts/
在这一部分中,您将看到在COPS中创建纹理的想法。这更多是过程的概述而不是教程。您将看到如何生成和合成噪声以在纹理中创建细节。此外,您还将看到如何使用“高度场”将几何图形作为图像引入COP网络。
Magic Market _ Terrain Concepts 3 _ Solaris Texturing
LESSON: https://www.sidefx.com/tutorials/magic-market-terrain-concepts/
In this part, you will learn how to import a terrain into LOPS and apply a material to it. Additionally, you will learn how to use attributes to define which areas of a terrain shoulduse which texture. This is useful for defining cliffs, grassy areas, dry areas etc.
谷歌翻译:
LESSON: https://www.sidefx.com/tutorials/magic-market-terrain-concepts/
在这一部分中,您将学习如何将地形导入LOPS并对其应用材质。此外,您还将学习如何使用属性来定义地形的哪些区域应使用哪种纹理。这对于定义悬崖,草地,干旱地区等很有用。
Magic Market _ Terrain Concepts 4 _ Solaris Instancing
LESSON: https://www.sidefx.com/tutorials/magic-market-terrain-concepts/
In this part, you will learn how to instance geometry onto a terrain in LOPS. This means generating scatter points using the new ‘Scatter and Align’ node. Using this node allows youto derive all necessary attributes for instancing. To properly instance geometry, you will need to create collections from USD assets. This will be covered as well.
谷歌翻译:
LESSON: https://www.sidefx.com/tutorials/magic-market-terrain-concepts/
在这一部分中,您将学习如何在LOPS中将几何体实例到地形上。这意味着使用新的“散布和对齐”节点生成散布点。使用此节点可让您导出实例化的所有必要属性。要正确地实例化几何图形,您将需要根据美元资产创建集合。这也将涉及。