Alembic简介Introduction to Alembic
Introduction to Alembic – Part 1
For the past 10 years, Alembics have been powering production pipelines around the world.
It is the industry-standard format supported by dozens of mainstream 3d software.
By the end of this video, you will be able to harness the “power of alembics” in your personal or professional CG work. In Fact, alembics enables you to build your own DIY CG pipeline at home round-tripping data between the software of your choice.
For that we will start with basics and learn :
1. What are Object Hierarchies and how software such as Maya, Blender, C4D, Houdini, and Clarisse represent them.
2. We will learn the Difference between Transforming and Deforming animation?
3. Go over Alembic’s strengths and limitations.
4. As a bonus we will fire up Houdini. Setup a simple scene, animate and export a transforming cache for shading and rendering in Blender, C4D, and Maya-Arnold.
谷歌翻译:
在过去的十年中,Alembics一直为世界各地的生产管道提供动力。
它是数十种主流3d软件支持的行业标准格式。
在本视频结束之前,您将能够在个人或专业CG工作中利用“除菌剂的力量”。实际上,Alembics使您能够在所选软件之间的家庭往返数据上构建自己的DIY CG管道。
为此,我们将从基础知识开始学习:
1.什么是对象层次结构,以及诸如Maya,Blender,C4D,Houdini和Clarisse之类的软件如何表示它们。
2.我们将学习“变形”和“变形”动画之间的区别吗?
3.超越Alembic的优势和局限性。
4.作为奖励,我们将解雇Houdini。设置一个简单的场景,为Blender,C4D和Maya-Arnold中的阴影和渲染设置动画并导出转换缓存。
Introduction to Alembic – Part 2
In this short video, we are going to go over Houdini’s powerful surface operators knows as “SOPS”.
We will understand how to build a simple transforming animation hierarchy using Houdini’s native packed primitive workflow.
We will export the animation as an alembic cache. Fire up Maya, blender, Cinema 4D, and set up color attribute shading and rendering.
To follow along a basic understanding of the Houdini interface and node network is recommended.
A sample Houdini file (made with Houdini Indie – Version 18.0.532) can be downloaded from the below link.
https://drive.google.com/file/d/1aYX47prk_lhKklBdimghrKtmRjkCMwB9/view?usp=sharing
Happy Learning!
谷歌翻译:
在这个简短的视频中,我们将介绍Houdini强大的地面运营商,即“ SOPS”。
我们将了解如何使用Houdini的本机打包原始工作流来构建简单的变换动画层次。
我们将动画导出为淡啤酒缓存。启动Maya,混合器,Cinema 4D,并设置颜色属性着色和渲染。
建议遵循对Houdini接口和节点网络的基本了解。
可以从下面的链接下载样本Houdini文件(由Houdini Indie制造-版本18.0.532)。
https://drive.google.com/file/d/1aYX47prk_lhKklBdimghrKtmRjkCMwB9/view?usp=sharing
学习愉快!
Introduction to Alembic – Part 3 _ Advanced Workflow
This short video is an ultra-crash course in advanced CG production workflow using Alembic.
We will export a simple model Hierarchy from Industry-standard Maya
Animate it in Blender, Add Procedural Geometry FX in Houdini, Assemble the scene back in Maya, using Arnold Alembic standins leveraging alembic’s powerful feature called Layers.
Sample Houdini File can be downloaded from the below link.
https://drive.google.com/file/d/1NnODoix9v4umd2jO4U2ZcVWplK-X9Vw6/view?usp=sharing
Happy Learning!
谷歌翻译:
这段简短的视频是使用Alembic在高级CG生产工作流程中速成的课程。
我们将从行业标准Maya导出一个简单的模型层次结构
在Blender中对其进行动画处理,在Houdini中添加Procedural Geometry FX,使用Arnbic Alembic Standins利用Alembic强大的功能(图层),在Maya中组装场景。
可以从下面的链接下载示例Houdini文件。
https://drive.google.com/file/d/1NnODoix9v4umd2jO4U2ZcVWplK-X9Vw6/view?usp=sharing
学习愉快!