SideFX Houdini官方联合AMD出品超燃全CG太空科幻短片——《黎明》The Dawning
The Dawning
The Dawning is an animated short created by SideFX with a crew of external and internal artists. The production of this animation touched everything – from storyboarding, concept design, modeling and texturing of assets, creation of terrains and environment building, rigging, animating, FX, lighting, rendering, comp, colour grading and sound design.
Find out about how the different elements of the animation were achieved in Houdini, by visiting sidefx.com/dawning
谷歌翻译:
曙光是由SideFX与外部和内部艺术家组成的动画短片。该动画的制作涉及到所有内容-从情节提要,概念设计,资产建模和纹理化,地形和环境创建,装配,动画,FX,照明,渲染,合成,色彩分级和声音设计。
Find out about how the different elements of the animation were achieved in Houdini, by visiting sidefx.com/dawning
Crafting terrains for The Dawning _ Nikola Damjanov
During this session we will breakdown the techniques used for making the Mars landscape as seen in the short movie “The Dawning”. We will analyze several heightfield and modelling approaches at scale – from closeup cracked ground, strata cliffs to vast landscapes.
For more info, visit https://www.sidefx.com/dawning
谷歌翻译:
在本节中,我们将详细介绍制作短片《黎明》中的火星景观所用的技术。我们将大规模分析几种高度场和建模方法-从特写开裂的地面,地层悬崖到广阔的景观。
For more info, visit https://www.sidefx.com/dawning
Scattering Rocks in Houdini 18.5 _ Emily Fung
Emily shows us two techniques that can be used to generate rocks, and then how to scatter them using the new Scatter and Align SOP, released in Houdini 18.5. She also takes one of the shots from The Dawning, and renders it in Karma, as a USD scene in LOPs.
For more info, visit https://www.sidefx.com/dawning
谷歌翻译:
Emily向我们展示了两种可用于生成岩石的技术,然后介绍了如何使用Houdini 18.5中发布的新Scatter and Align SOP对其进行散射。她还从The Dawning中拍摄了一张镜头,并在Karma中将其渲染为LOP中的USD场景。
For more info, visit https://www.sidefx.com/dawning
Directing PDG Wedges and Creating Dust Devils _ Kyle Climaco
Kyle explains how he used PDG to create many different wedges for FX, and specifically, how he generated the dust devil result for one of the environment shots in The Dawning. There will be information on his PDG workflow and schedulers, as Kyle was utilizing the SideFX internal farm for iterating and generating his dust devils. Kyle also shows how he created the dust devils using VEX.
For more info, visit https://www.sidefx.com/dawning
谷歌翻译:
凯尔(Kyle)解释了他如何使用PDG为FX创建许多不同的楔形,特别是,他如何为《破晓》中的环境镜头之一生成除尘魔鬼的结果。凯尔(Kyle)利用SideFX内部服务器场迭代并生成他的尘鬼时,将有关于他的PDG工作流程和调度程序的信息。凯尔(Kyle)还展示了他如何使用VEX制作尘土飞车。
For more info, visit https://www.sidefx.com/dawning
Large Smoke Plume – Approach and Challenges _ Attila Torok
Attila takes us through the process in which he created the specific shape and look of the smoke plume, in the long camera shot in The Dawning. There are things to pay attention to, like scale, resolution, length of simulation, the motion of the smoke and how to source the smoke from the ship wreckage. He also goes over the Pyro Bake Volume for shading.
For more info, visit https://www.sidefx.com/dawning
谷歌翻译:
在《黎明》中的长镜头拍摄中,阿提拉带领我们完成了创建烟羽特定形状和外观的过程。需要注意一些事项,例如比例,分辨率,模拟时间,烟雾的运动以及如何从残骸中散发烟雾。他还检查了“ Pyro烘焙体积”以进行着色。
For more info, visit https://www.sidefx.com/dawning
Character Animation Walkthrough _ Cinemotion
Victor Trichkov, Milovan Kolev, Rossy Kostova of Cinemotion share how it was like animating n Houdini, and the process of bringing the astronaut to life in the animated short, “The Dawning”. Milovan specifically talks about animating in Houdini, and notes some differences between animating in Maya and animating in Houdini.
For more info, visit https://www.sidefx.com/dawning
谷歌翻译:
Cinemotion的Victor Trichkov,Milovan Kolev和Rossy Kostova分享了动画n Houdini的感觉,以及动画短片“黎明”中将宇航员带入生活的过程。 Milovan特别谈到了在Houdini中进行动画制作,并指出了在Maya中进行动画制作和在Houdini中进行动画制作之间的一些区别。
For more info, visit https://www.sidefx.com/dawning
Character Animation Walkthrough _ Cinemotion
Victor Trichkov, Milovan Kolev, Rossy Kostova of Cinemotion share how it was like animating n Houdini, and the process of bringing the astronaut to life in the animated short, “The Dawning”. Milovan specifically talks about animating in Houdini, and notes some differences between animating in Maya and animating in Houdini.
For more info, visit https://www.sidefx.com/dawning
谷歌翻译:
Cinemotion的Victor Trichkov,Milovan Kolev和Rossy Kostova分享了动画n Houdini的感觉,以及动画短片“黎明”中将宇航员带入生活的过程。 Milovan特别谈到了在Houdini中进行动画制作,并指出了在Maya中进行动画制作和在Houdini中进行动画制作之间的一些区别。
For more info, visit https://www.sidefx.com/dawning