MG爆炸“万花筒”效果Exploding Kaleidoscope
Exploding Kaleidoscope – Houdini Tutorial – Part 1
Learn how to create a procedural kaleidoscope using just a few nodes and some VOPs.
This tutorial series is aimed at new Houdini users looking to expand their skills, hope this helps.
Audio will be improved with future uploads, feedback always welcome!
谷歌翻译:
了解如何仅使用几个节点和一些VOP创建程序性万花筒。
本教程系列面向希望扩展其技能的新Houdini用户,希望对您有所帮助。
音频会随着将来的上传而得到改善,欢迎反馈!
Exploding Kaleidoscope – Houdini Tutorial – Part 2
Learn how to create a glass shatter simulation in Houdini and then apply some time warping post effects in just a few nodes.
This tutorial series is aimed at new Houdini users looking to expand their skills, hope this helps!
As always, feedback is welcome.
谷歌翻译:
了解如何在Houdini中创建玻璃破碎模拟,然后在几个节点中应用一些时间扭曲后的效果。
本教程系列面向希望扩展其技能的新Houdini用户,希望这对您有所帮助!
一如既往,欢迎反馈。
Exploding Kaleidoscope – Houdini Tutorial – Part 3
Part 1 here: youtube.com/watch?v=EJ9De…
In Part 3 we bake colour to a texture map sequence and set the scene up for rendering with Mantra, all inside Houdini.
This tutorial series is aimed at new Houdini users looking to expand their skills, hope this helps!
Your support is greatly appreciated.
[Chapters]
00:00 Intro
00:33 Baking Colour to Texture
08:25 Applying Texture to Simulation
11:20 Rendering Setup
14:02 Motion Blur Fix
14:55 Adding Basic Ground
16:03 Outro
谷歌翻译:
Part 1 here: youtube.com/watch?v=EJ9De…
在第3部分中,我们将颜色烘焙到纹理贴图序列,并设置场景以使用Mantra进行渲染,所有这些都在Houdini中进行。
本教程系列面向希望扩展其技能的Houdini新用户,希望这对您有所帮助!
您的支持是极大的赞赏。
[章节]
00:00简介
00:33烘焙颜色到纹理
08:25将纹理应用于模拟
11:20渲染设置
14:02运动模糊修复
14:55增加基本地面
16:03其他