瓢虫群集动画Bug Vellum Antenna & Crowd Avoidance
Crowd Agent Avoidance & Crowd State Locomotion, Vellum Driven Antenna Animation, & SDF Destruction
Houdini Crowd Agent Avoidance, Crowd State Locomotion Data, Vellum Driven Antenna Animation, and SDF Destruction for denting things with Textures!
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Houdini’s Crowd Simulation system has an avoidance feature built-in the Crowd Solver which allows you to pre-set agents with avoidance thersholds while they walk about the terrain. You can even align the agents to the normals of the terrain allowing them to crawl on walls and hang upside down on the ceiling! Sometimes you may come across animations with idle motions, which need special configure to allow the Crowd Solver to understand when the agent is actually moving and when it’s idling.
I improved the Bug Walk animation by using Vellum driven Antennas to make the walk animation more lively. Thanks to a suggestion by a member!
Do you remember that foot print scene? I took that concept and applied it to a Destruction scene! SDF Destruction!
#houdini
#sidefx
#physicalsimulation
Live Stream on Bug Vellum Antenna & Crowd Avoidance
Download HIP File (password is posted on the community tab, link right below):
https://bubblepins.com/membership/vellum-antennas-and-crowd-bug-army-on-hamster-wheel-terrain
Password (exclusive for Perk 1 & Perk 2 Members-Only):
https://www.youtube.com/post/UgzVhQ93cAjoWYyk8xl4AaABCQ
HQ Stream Video with blue highlights, edits, bookmarks (exclusive to Perk 2 Members):
https://youtu.be/mP-L5dd4dQ4
Live Stream on Tuesday, Feb. 23 at 2pm EST (11pm PST)!
Covering the Bug Vellum Antenna and Crowd Bug Army scene with the hamster wheel terrain and avoidance parameters.
Check out Teaser Video:
https://youtu.be/3JKoILmaSjA
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(Previous) Kine FX Character Rigging:
https://youtu.be/7mdiVu069Ss
#houdini
#sidefx
#physicalsimulation