动态轮廓线效果Geometry Nodes: Dynamic Outlines
Geometry Nodes – Dynamic Outlines Part1 – Basics
Support us on Patreon: www.patreon.com/entagma
00:00 – What is Geometry Nodes
01:15 – Download Blender
01:33 – Use Geometry Nodes
02:50 – Transform Geometry
04:50 – Import the Entagma Logo
06:40 – Bring the Logo to Geomety Nodes
07:10 – Find the Closest Distance
07:50 – Visualize with Vertex Color
09:30 – Make the Input Geo Global
Blender used to be a destructive program. Not anymore. Since version 2.92 Blender features a new procedural way of modifying object data: Geometry Nodes. This tutorial looks at Geometry Nodes from a Houdini users perspective and explains the principles of using it. It explores similarities and differences to Houdini by creating a colorful example project.
Download Project File: https://www.entagma.com/downloads/DO_FilesPart1.zip
谷歌翻译:
Support us on Patreon: www.patreon.com/entagma
00:00-什么是几何节点
01:15-下载Blender
01:33-使用几何节点
02:50-变换几何
04:50-导入Entagma徽标
06:40-将徽标带到几何节点
07:10-查找最近距离
07:50-使用顶点颜色可视化
09:30-将输入地理区域设为全局
Blender曾经是一个破坏性程序。不再。从2.92版开始,Blender会提供一种新的修改对象数据的程序方式:几何节点。本教程从Houdini用户的角度介绍了几何节点,并说明了使用它的原理。它通过创建一个丰富多彩的示例项目来探索与Houdini的异同。
Download Project File: https://www.entagma.com/downloads/DO_FilesPart1.zip
Geometry Nodes – Dynamic Outlines Part2 – Building the FX
Support us on Patreon: www.patreon.com/entagma
00:33 – Remapping dist with Cosine
01:15 – Scaling up the input range
02:17 – Remapping the Output Range
03:00 – Attenuating the Effect
03:30 – Reciprocal Calculation
04:15 – Clamping Attributes
05:20 – Creating Displacement
07:00 – Defining the Effects Reach
07:45 – Promoting Parameters
Blender used to be a destructive program. Not anymore. Since version 2.92 Blender features a new procedural way of modifying object data: Geometry Nodes. This tutorial looks at Geometry Nodes from a Houdini users perspective and explains the principles of using it. It explores similarities and differences to Houdini by creating a colorful example project.
https://www.entagma.com/downloads/DO_FilesPart2.zip
谷歌翻译:
Support us on Patreon: www.patreon.com/entagma
00:33-使用余弦重映射dist
01:15-扩大输入范围
02:17-重新映射输出范围
03:00-减弱效果
03:30-倒数计算
04:15-夹紧属性
05:20-创建位移
07:00-定义效果范围
07:45-提升参数
Blender曾经是一个破坏性程序。不再。从2.92版开始,Blender会提供一种新的修改对象数据的程序方式:几何节点。本教程从Houdini用户的角度介绍了几何节点,并说明了使用它的原理。它通过创建一个丰富多彩的示例项目来探索与Houdini的异同。
https://www.entagma.com/downloads/DO_FilesPart2.zip