制作程序化环境的9个技巧SideFX Houdini – 9 tricks to master procedural environments
You are probably aware that sideFX organized past month the Mardini Challenge, a daily competition in which you could win some prizes. Rules were simple everything had to be 100% made inside Houdini, so no external models or megascan, just texture files were allowed.
Everyday started with a new theme and you had to work with that ! It was a fun exercise that really forced me to shoot straight to the point and deliver one art in a day…
It’s been a very busy time for me at ILM… still is actually0 xD But using this rainy week end to finally re-open my old scenes. Sharing here with you some of my secrets to model procedural environments based on Mardini’s contribution.
– 01:08 – STONES | The power of Voronoi
– 03:50 – MUD | Procedural Chaos
– 08:10 – RIVER | Basalt Formation
– 13:06 – WAVE | Turbulence Punch
– 16:25 – VALLEY | Terrain Shaping
– 20:26 – GRASS | Copy to Point
– 25:18 – ANCIENT | Surface Operator Power
– 32:13 – SCIFI | Booleans
– 35 :49 – RURAL | Heightfield manipulations
Note that I am using quite a bit a set of tools I developed last year, AL TOOLS, available on my gumroad : gumroad.com/adrienlambert
Social Medias :
gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
vimeo.com/adrienlambert
instagram.com/adrienlambertvfx/
谷歌翻译:
您可能已经知道sideFX在过去的一个月内举办了Mardini挑战赛,您每天都可以赢得一些奖品。规则很简单,所有东西都必须100%在Houdini内部制作,因此,不允许使用外部模型或megascan,而只能使用纹理文件。
每天都有一个新主题开始,您必须为此努力!这项有趣的练习真的迫使我直截了当地拍摄并每天传递一种艺术作品。
对我来说,这对ILM来说是一个非常忙的时间…实际上仍然是0 xD,但是使用这个雨天结束后,我终于重新打开了我的旧场景。在这里与您分享我的一些秘密,以便根据Mardini的贡献对过程环境进行建模。
-01:08-STONES | Voronoi的力量
-03:50-MUD |程序混乱
-08:10-河|玄武岩形成
-13:06-WAVE |湍流冲头
-16:25-谷|地形塑造
-20:26-草|复制到点
-25:18-古代|地面操作员功率
-32:13-SCIFI |布尔值
-35:49-农村|高度场操纵
请注意,我正在使用我去年开发的大量工具AL TOOLS,可在我的gumroad上使用:gumroad.com/adrienlambert
社交媒体 :
gumroad.com/adrienlambert
adrienlambert.artstation.com
facebook.com/adrienlambertvfx/
vimeo.com/adrienlambert
instagram.com/adrienlambertvfx/