Houdini KineFX约束简介Introduction to Houdini KineFX Constraints
In this video I go over basic concepts of Houdini KineFX constraints, such as how to use transform matrix attributes, how to constraint one point to another, how to blend transforms and so on.
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Chapters:
00:00 – Introduction
01:05 – Setup
06:37 – Transforms
16:23 – Offset Transform
18:27 – Blend Transform
21:12 – Parent Constraint
23:54 – Re-Parent Constraint
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谷歌翻译:
在本视频中,我介绍了Houdini KineFX约束的基本概念,例如如何使用变换矩阵属性,如何将一个点约束到另一个点,如何混合变换等等。
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章节:
00:00-简介
01:05-设置
06:37-转换
16:23-偏移变换
18:27-混合变换
21:12-父母约束
23:54-父母约束
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Introduction to Houdini KineFX Constraints – part II
This is part II of “Introduction to Houdini KineFX Constraints” in which I go over the basic KineFX constraints, such as Look At, Path and Primitive on surface constraints.
Support me on Patreon: https://www.patreon.com/rokandic
Chapters:
00:00 – Introduction
00:22 – Look At constraint
05:27 – Look At constraint with blend and offset
08:01 – Path constraint
11:12 – Path constraint with custom look at vector
14:27 – Path constraint with roll
20:28 – Primitive on surface constraint
24:15 – Closest primitive on surface constraint
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谷歌翻译:
这是“ Houdini KineFX约束简介”的第二部分,其中我介绍了基本的KineFX约束,例如表面约束上的“看”,“路径”和“基元”。
在Patreon上支持我:https://www.patreon.com/rokandic
章节:
00:00-简介
00:22-看约束
05:27-使用混合和偏移量查看约束
08:01-路径约束
11:12-带有自定义外观矢量的路径约束
14:27-滚动的路径约束
20:28-表面约束上的原始
24:15-表面约束上最接近的图元
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我的网站/博客:https://www.rokandic.com